void Start() { mnich = GameObject.Find("Mnich").GetComponent <Hajs>(); if (File.Exists(Application.persistentDataPath + "/s")) { StreamReader sr = new StreamReader(Application.persistentDataPath + "/s"); unihajs = Int32.Parse(sr.ReadLine()); sr.Close(); } }
void Start() { mnich = GameObject.Find("Mnich").GetComponent <Hajs>(); deathHolder = GameObject.Find("death"); score = GameObject.Find("death").transform.GetChild(0).Find("score").gameObject.GetComponent <Text>(); message = GameObject.Find("death").transform.GetChild(0).Find("msg").gameObject.GetComponent <Text>(); if (UnityEngine.Random.Range(0, 5) < 3) { mozehajs = true; } else { mozehajs = false; } }