// Use this for initialization void Start() { hpManager = GameObject.Find("HP").GetComponent <HPManager> (); headSound = GameObject.Find("HeadSound").GetComponent <PlaySound> (); tailSound = GameObject.Find("TailSound").GetComponent <PlaySound> (); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); //intialise RigidBody hPManager = GetComponent <HPManager>(); //initialise hp manager pointsManager = GetComponent <PointsManager>(); //initialise points manager gyroscopeController = GetComponent <GyroscopeMovement>(); //initialise gyroscope controller manager }
void Awake() { interactableObjectScript = GetComponent <VRTK_InteractableObject>(); material = GetComponent <Renderer>().material; scoreManager = ScoreManager.GetScoreInstance(); hPManager = HPManager.GetHPInstance(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { HPManager.ChangHP(collision.gameObject.GetComponent <move>(), 1); Destroy(gameObject); } }
void Start() { hp_manager_ = object_.GetComponent<HPManager>(); image_ = GetComponent<Image>(); rect_transform_ = GetComponent<RectTransform>(); MAX_WIDTH = rect_transform_.rect.width; MAX_HP = hp_manager_.hp; }
void Start() { myChara = GameObject.Find("MyChara"); rivalChara = GameObject.Find("RivalChara"); HPManager = GameObject.Find("HPManager").GetComponent <HPManager>(); damageEffectAnimation = GameObject.Find("DamageEffect").GetComponent <DamageEffectAnimation>(); }
void Start() { playerHp = GetComponent <HPManager>(); rigidbody = GetComponent <Rigidbody>(); states = GetComponent <PlayerStates>(); camera = GameObject.FindWithTag("Camera").GetComponent <MultipleTargetCamera>(); }
public static HPManager GetHPInstance() { if (hpInstance == null) { hpInstance = new HPManager(); } return(hpInstance); }
public EnityManager() { GameObject gameObject = GameObject.Find("HPLayer"); if (gameObject != null) { hpManager = gameObject.GetComponent <HPManager>(); } }
// Use this for initialization void Start() { rigid = GetComponent <Rigidbody2D> (); hp = transform.GetComponent <HPManager>(); if (hp) { enemyHP = hp.HP; } }
// private bool isGround = false; //ゲーム開始時に一度 void Start() { hp_manager_ = GetComponent<HPManager>(); enemy_stater_ = GetComponent<EnemyStater>(); //Playerオブジェクトを検索し、参照を代入 player = GameObject.FindGameObjectWithTag("Player").transform; distance_state = DISTANCE_STATE.LONG; attack_state = ATTACK_STATE.WAIT; }
void Start() { m_HPManager = HPManager.instance; m_HPManager.SetMaxHP(MaxHP); m_audioSource = GetComponent <AudioSource>(); m_playerHitSound = Resources.Load("Audio/FX/hit/playerhit") as AudioClip; m_playerLevelUpSound = Resources.Load("Audio/FX/levelUp/141695__copyc4t__levelup") as AudioClip; m_playerDeathSound = Resources.Load("Audio/FX/gameOver/415096__wolderado__game-over") as AudioClip; m_characterChange = GetComponent <PlayerCharacterChange>(); }
// PlayerManager playerManager; // Use this for initialization void Start() { scoreManager = GameObject.Find("Score").GetComponent <ScoreManager> (); hpManager = GameObject.Find("HP").GetComponent <HPManager> (); // headSound = GameObject.Find ("HeadSound").GetComponent<PlaySound> (); tailSound = GameObject.Find("TailSound").GetComponent <PlaySound> (); // playerManager = GameObject.Find ("Player").GetComponent<PlayerManager> (); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } }
private void Awake() { if (Instance) { Destroy(this); } else { Instance = this; } }
// Start is called before the first frame update void Awake() { if (!instance) { instance = this; } else { Debug.LogError("HP MANAGER ALREADY SET!"); } }
void Start() { hp_manager_ = GetComponent<HPManager>(); player_controller_ = GetComponent<PlayerController>(); player_moder_ = GetComponent<PlayerModer>(); //back_weapon_ = back_weapon_object_.AddComponent<HomingGun>(); //back_weapon_.SetType(WeaponType.BACK); //back_weapon_.SetReticle(reticle_); }
// Update is called once per frame void Update() { transform.localScale = new Vector3(scaleSize, scaleSize, scaleSize); ///なぜか拡大されて生成されるので if (statusCounter.hpCounter >= thisHpNum) { GameObject obj = Instantiate(HPBar, transform.position, Quaternion.identity); hPManager = obj.GetComponent <HPManager>(); obj.transform.parent = hPBarHolder.transform; obj.transform.localScale = new Vector3(scaleSize, scaleSize, scaleSize); hPManager.thisHpNum = thisHpNum; Destroy(gameObject); } }
void Start() { if (!isLocalPlayer) return; hp_manager_ = GetComponent<HPManager>(); player_controller_ = GetComponent<PlayerController>(); player_moder_ = GetComponent<PlayerModer>(); var air_frame_parameter = FindObjectOfType<AirFrameParameter>(); var id = GetComponent<Identificationer>().id; SWING_SPEED = air_frame_parameter.GetSwingSpeed(id); }
void Start() { distanceTravelled = 0f; freezeTime = 0f; slownessMultiplier = 1f; grid = GameObject.FindWithTag("Road").GetComponentInParent <GridLayout>(); tilemap = GameObject.FindWithTag("Road").GetComponent <Tilemap>(); pathEndPosition = GameObject.FindWithTag("PathEnd").transform.position; hpManager = GameObject.Find("HPManager").GetComponent <HPManager>(); moneyManager = GameObject.Find("MoneyManager").GetComponent <MoneyManager>(); killCounterManager = GameObject.Find("KillCounterManager").GetComponent <KillCounterManager>(); targetPosition = transform.position; }
void Start() { if (!isLocalPlayer) return; hp_manager_ = GetComponent<HPManager>(); player_controller_ = GetComponent<PlayerController>(); player_moder_ = GetComponent<PlayerModer>(); var air_frame_parameter = FindObjectOfType<AirFrameParameter>(); var id = GetComponent<Identificationer>().id; MOVE_SPEED = air_frame_parameter.GetMoveSpeed(id); BOOST_POWER = air_frame_parameter.GetBoostPower(id); sound_manager_ = FindObjectOfType<SoundManager>(); }
// Use this for initialization void Start() { hpManager = GetComponent<HPManager>(); if(hpManager == null) { Debug.Log("hpManager is null"); } for (int iconNumber = 0; iconNumber < HPManager.NowHP; ++iconNumber) { var clone = Instantiate(hpIconObj); clone.transform.SetParent(transform); clone.name = "HPIcon" + (iconNumber + 1); clone.transform.localScale = Vector3.one; clone.transform.localPosition = iconBasePosition - new Vector3(iconXDistance * iconNumber, 0f, 0f); clone.GetComponent<HPIconStateChecker>().DeadLineHP = iconNumber + 1; } }
private void UpdateTexts() { hpText.SetText($"xp: {HPManager.GetHP()}"); levelText.SetText($"level: {LevelsManager.GetLevel()}"); float hpWidth = hpText.GetTextComponent().preferredWidth; float levelWidth = levelText.GetTextComponent().preferredWidth; float fullSize = hpWidth + knobWidth + levelWidth; float hpPos = -fullSize / 2 + hpWidth / 2; float knobPos = hpPos + hpWidth / 2 + knobWidth / 2; float levelPos = knobPos + knobWidth / 2 + levelWidth / 2; hpText.SetPositionX(hpPos); knob.SetPositionX(knobPos); levelText.SetPositionX(levelPos); }
void Start() { if (!isLocalPlayer) return; hp_manager_ = GetComponent<HPManager>(); player_controller_ = GetComponent<PlayerController>(); var air_frame_parameter = FindObjectOfType<AirFrameParameter>(); var id = GetComponent<Identificationer>().id; JUMP_POWER = air_frame_parameter.GetJumpPower(id); rigidbody_ = GetComponent<Rigidbody>(); player_moder_ = GetComponent<PlayerModer>(); sound_manager_ = FindObjectOfType<SoundManager>(); }
void Start() { image = transform.GetChild(0).GetComponent <Image>(); powerText = transform.GetChild(1).GetComponent <Text>(); hPManager = HPManager.GetHPInstance(); if (this.name.Contains("left")) { controllerType = "left"; } else if (this.name.Contains("right")) { controllerType = "right"; } else { controllerType = "None"; } }
/** * Start()より先に呼ばれる * climbingStatusを初期化 */ void Awake() { climbingStatus = ClimbingStatus.GetInstance(playerClimbScript); hPManager = HPManager.GetHPInstance(); scoreManager = ScoreManager.GetScoreInstance(); }
private void DestroySingleton() { TimeManager.DestroyInstance(); HPManager.DestroyInstance(); ClimbingStatus.DestroyInstance(); }
private void OnDestroy() { instance = null; }
private void UpdateHpText() { hpText.SetText($"XP: {HPManager.GetHP()}"); }
// Use this for initialization void Start() { HPM = transform.parent.GetComponent <HPManager>(); }
void Start() { hp_manager_ = GetComponent<HPManager>(); enemy_stater_ = GetComponent<EnemyStater>(); DoPatrol(); }
private void Start() { hpManager = netData.client.GetManager <HPManager>(); }
public static void DestroyInstance() { hpInstance = null; }
void Start () { is_effect_ = false; hp_manager_ = GetComponent<HPManager>(); count_ = hp_manager_.hp; }
void Start() { hp_manager_ = GetComponent<HPManager>(); }
void Awake() { Instance = this; SetHPStats(5); }
private void UpdateProgress() { progressImage.fillAmount = (float)HPManager.GetCurrentProgress() / HPManager.GetMaxProgress(); progressText.SetText($"{HPManager.GetCurrentProgress()}/{HPManager.GetMaxProgress()}"); }
// Use this for initialization void Start() { playerHP = transform.parent.GetComponent<HPManager>(); }
public int HP; // 플레이어 HP 저장 void Awake() { instance = this; }
//ゲーム開始時に一度 void Start() { hp_manager_ = GetComponent<HPManager>(); enemy_stater_ = GetComponent<EnemyStater>(); //Playerオブジェクトを検索し、参照を代入 player = GameObject.FindGameObjectWithTag("Player").transform; distance_state = DISTANCE_STATE.LONG; attack_state = ATTACK_STATE.WAIT; right_weapon_ = right_weapon_object_.GetComponentInChildren<Weapon>(); left_weapon_ = left_weapon_object_.GetComponentInChildren<Weapon>(); var id = GetComponent<Identificationer>().id; var air_frame_parameter = FindObjectOfType<AirFrameParameter>(); speed = air_frame_parameter.GetMoveSpeed(id); JUMP_POWER = air_frame_parameter.GetJumpPower(id); BOOST_POWER = air_frame_parameter.GetBoostPower(id); foreach (var room in FindObjectsOfType<EnterRoom>()) { if (room.transform.parent.name.GetHashCode() != roomName.GetHashCode()) continue; enter_room_ = room; Debug.Log(gameObject.name); } }
private void Awake() { instance = this; ResetHP(); // 하트의 최대갯수 설정 }