コード例 #1
0
 internal static void HMDWriteEyeData(this XmlWriter file, HMDEyeData eye, string name)
 {
     file.WriteStartElement(name);
     file.Write3D(eye.GazeDirection.UnitVector, "GazeDirection", "UnitVector", eye.GazeDirection.Validity);
     file.Write3D(eye.GazeOrigin.PositionInHMDCoordinates, "GazeOrigin", "PositionInHMDCoordinates", eye.GazeOrigin.Validity);
     file.WriteFloat(eye.Pupil.PupilDiameter, "Pupil", "PupilDiameter", eye.Pupil.Validity);
     file.Write2D(eye.PupilPosition.PositionInTrackingArea, "PupilPosition", "PositionInTrackingArea", eye.PupilPosition.Validity);
     file.WriteEndElement();
 }
コード例 #2
0
ファイル: VRGazeData.cs プロジェクト: aung2phyowai/OpenVisSim
        internal GazeDataEye(HMDEyeData eye, Transform eyeTrackerOrigin)
        {
            GazeDirection = eye.GazeDirection.UnitVector.InUnityCoord();
            GazeDirectionValid = eye.GazeDirection.Validity.Valid();

            GazeOrigin = eye.GazeOrigin.PositionInHMDCoordinates.InUnityCoord();
            GazeOriginValid = eye.GazeOrigin.Validity.Valid();

            PupilDiameter = eye.Pupil.PupilDiameter / 1000f;
            PupilDiameterValid = eye.Pupil.Validity.Valid();

            GazeRayWorld = new Ray(eyeTrackerOrigin.TransformPoint(GazeOrigin), eyeTrackerOrigin.TransformDirection(GazeDirection));
            GazeRayWorldValid = GazeDirectionValid && GazeOriginValid;
        }