// Start is called before the first frame update void Start() { particles = GetComponent <ParticleSystem>(); particles.Stop(); dessinage = GameObject.FindObjectOfType <HDO_Dessinage>(); dialogues = GameObject.FindObjectOfType <HDO_Dialogues>(); }
private void Start() { dialogues = GameObject.FindObjectOfType <HDO_Dialogues>(); }
// Start is called before the first frame update void Start() { dialogues = GameObject.FindObjectOfType <HDO_Dialogues>(); dialogues.sequence = 2; dialogues.shouldWrite = true; }