コード例 #1
0
        public static void GenerateMgsv(string MgsvFile, string ModName, string SourceFolder)
        {
            ModEntry metaData = new ModEntry();

            metaData.Name               = ModName;
            metaData.Author             = "SnakeBite";
            metaData.MGSVersion.Version = "0.0.0.0";
            metaData.SBVersion.Version  = "0.8.0.0";
            metaData.Version            = "[QM]";
            metaData.Description        = "[Generated by SnakeBite]";
            metaData.Website            = "";

            List <ModFpkEntry> fpkEntries = new List <ModFpkEntry>();
            List <ModQarEntry> qarEntries = new List <ModQarEntry>();

            foreach (var File in Directory.GetFiles(SourceFolder, "*", SearchOption.AllDirectories))
            {
                string ShortFileName = File.Substring(SourceFolder.Length + 1);
                if (File.ToLower().Contains(".fpk"))
                {
                    // do fpk
                    var fpkCont = GzsLib.ListArchiveContents <FpkFile>(File);
                    foreach (var fpkFile in fpkCont)
                    {
                        fpkEntries.Add(new ModFpkEntry()
                        {
                            FpkFile    = ShortFileName,
                            FilePath   = fpkFile,
                            SourceType = FileSource.Mod
                        });
                    }
                }
                else
                {
                    // do qar
                    qarEntries.Add(new ModQarEntry()
                    {
                        FilePath = ShortFileName, SourceType = FileSource.Mod
                    });
                }
            }

            metaData.ModQarEntries = qarEntries;
            metaData.ModFpkEntries = fpkEntries;
            metaData.SaveToFile(Path.Combine(SourceFolder, "metadata.xml"));

            FastZip makeZip = new FastZip();

            makeZip.CreateZip(MgsvFile, SourceFolder, true, ".*");
        }
コード例 #2
0
        private static void UnmergePackFiles(List <ModQarEntry> partialEditQarEntries, List <ModFpkEntry> partialRemoveFpkEntries)
        {
            GameData           gameData = SBBuildManager.GetGameData();
            List <ModFpkEntry> addedRepairFpkEntries = new List <ModFpkEntry>();

            foreach (ModQarEntry partialEditQarEntry in partialEditQarEntries)
            {
                // create a list of fpk filepaths that need to be modified for the specific qar file (either restored to vanilla or removed from the pack)
                List <string> fpkPathsForThisQar = partialRemoveFpkEntries.Where(entry => entry.FpkFile == partialEditQarEntry.FilePath).Select(fpkEntry => Tools.ToWinPath(fpkEntry.FilePath)).ToList();
                var           fpkReferences      = new List <string>();//tex references in fpk that need to be preserved/transfered to the rebuilt fpk

                // pull the vanilla qar file from the game archive, send to _gameFpk folder
                string winQarEntryPath = Tools.ToWinPath(partialEditQarEntry.FilePath);
                string gameQarPath     = Path.Combine("_gameFpk", winQarEntryPath);
                if (partialEditQarEntry.SourceName != null)
                {
                    string vanillaArchivePath = Path.Combine(GameDir, "master\\" + partialEditQarEntry.SourceName);
                    //Debug.LogLine(string.Format("Pulling {0} from {1}", partialRemoveQarEntry.FilePath, partialRemoveQarEntry.SourceName));
                    GzsLib.ExtractFileByHash <QarFile>(vanillaArchivePath, partialEditQarEntry.Hash, gameQarPath);
                    fpkReferences = GzsLib.GetFpkReferences(gameQarPath);
                }
                // pull the modded qar file from _working0 (assumed to already exist when the uninstall process reads 00.dat), send to _build folder
                string        workingZeroQarPath = Path.Combine("_working0", winQarEntryPath);
                List <string> moddedFpkFiles     = GzsLib.ExtractArchive <FpkFile>(workingZeroQarPath, "_build");

                // split the fpk paths for this Qar into two categories:
                List <string> repairFilePathList = new List <string>(); // files that need to be repaired (aka overwritten by a vanilla file)
                if (partialEditQarEntry.SourceName != null)
                {
                    repairFilePathList = GzsLib.ListArchiveContents <FpkFile>(gameQarPath).Intersect(fpkPathsForThisQar).ToList();
                }
                List <string> removeFilePathList = fpkPathsForThisQar.Except(repairFilePathList).ToList(); // files that need to be removed (i.e. files that were non-native to the vanilla Qar)

                foreach (string repairFilePath in repairFilePathList)
                {
                    string fpkBuildPath = Path.Combine("_build", repairFilePath);
                    Debug.LogLine(string.Format("[Unmerge Fpk] Extracting repair file: {0}", repairFilePath), Debug.LogLevel.Basic);
                    GzsLib.ExtractFile <FpkFile>(gameQarPath, repairFilePath, fpkBuildPath); // overwrites modded fpk files
                    ModFpkEntry repairEntry = new ModFpkEntry
                    {
                        FpkFile    = partialEditQarEntry.FilePath,
                        FilePath   = repairFilePath, // this will be a window path
                        SourceType = FileSource.Merged,
                        SourceName = partialEditQarEntry.SourceName
                    };
                    gameData.GameFpkEntries.Add(repairEntry);
                    addedRepairFpkEntries.Add(repairEntry);
                }

                var buildFiles = moddedFpkFiles.Except(removeFilePathList).ToList();
                //tex refs werent grabbed from vanilla (or there weren't any in there in that case we're probably doubling the work lol)
                if (fpkReferences.Count == 0)
                {
                    fpkReferences = GzsLib.GetFpkReferences(workingZeroQarPath);
                }
                GzsLib.WriteFpkArchive(workingZeroQarPath, "_build", buildFiles, fpkReferences); // writes the pack back to _working folder (leaving out the non-native fpk files)
                foreach (string removeFilePath in removeFilePathList)
                {
                    int indexToRemove = gameData.GameFpkEntries.FindIndex(entry => entry.FilePath == removeFilePath);
                    if (indexToRemove >= 0)
                    {
                        gameData.GameFpkEntries.RemoveAt(indexToRemove);
                    }
                }
            }

            List <ModEntry> installedMods = SBBuildManager.GetInstalledMods();

            foreach (ModEntry installedMod in installedMods)
            {
                List <string> qarPathsFound = new List <string>();
                foreach (ModFpkEntry addedRepairEntry in addedRepairFpkEntries)
                {
                    if (installedMod.ModQarEntries.FirstOrDefault(entry => entry.FilePath == addedRepairEntry.FpkFile) == null)
                    {
                        continue;
                    }

                    //Debug.LogLine(string.Format("checking {0} for {1} of {2}", installedMod.Name, addedRepairEntry.FilePath, addedRepairEntry.FpkFile));
                    if (installedMod.ModFpkEntries.RemoveAll(entry => entry.FilePath == Tools.ToQarPath(addedRepairEntry.FilePath) && entry.FpkFile == addedRepairEntry.FpkFile) > 0)
                    {
                        //Debug.LogLine(string.Format("found {0} of {1} in {2}", addedRepairEntry.FilePath, addedRepairEntry.FpkFile, installedMod.Name));
                        if (!qarPathsFound.Contains(addedRepairEntry.FpkFile))
                        {
                            qarPathsFound.Add(addedRepairEntry.FpkFile);
                        }
                    }
                }

                foreach (string qarPathFound in qarPathsFound)
                {
                    if (installedMod.ModFpkEntries.FirstOrDefault(entry => entry.FpkFile == qarPathFound) == null) //when the duplicate fpk file(s) were removed, there was nothing left in the modded qar.
                    {
                        //Debug.LogLine(string.Format("Removing {0} from {1}", qarPathFound, installedMod.Name));
                        installedMod.ModQarEntries.RemoveAll(entry => entry.FilePath == qarPathFound); // filters the qar file out of the list
                    }
                }
            }
            SBBuildManager.SetInstalledMods(installedMods);
            SBBuildManager.SetGameData(gameData);
        }
コード例 #3
0
        }//InstallGameDirFiles

        private static void AddToSettingsFpk(List <ModEntry> installEntryList, SettingsManager manager, List <Dictionary <ulong, GameFile> > allQarGameFiles, out List <string> PullFromVanillas, out List <string> pullFromMods, out Dictionary <string, bool> pathUpdatesExist)
        {
            GameData gameData = manager.GetGameData();

            pathUpdatesExist = new Dictionary <string, bool>();

            List <string> newModQarEntries = new List <string>();
            List <string> modQarFiles      = manager.GetModQarFiles();

            pullFromMods = new List <string>();
            foreach (ModEntry modToInstall in installEntryList)
            {
                Dictionary <string, string> newNameDictionary = new Dictionary <string, string>();
                int foundUpdate = 0;
                foreach (ModQarEntry modQar in modToInstall.ModQarEntries.Where(entry => !entry.FilePath.StartsWith("/Assets/")))
                {
                    //Debug.LogLine(string.Format("Attempting to update Qar filename: {0}", modQar.FilePath), Debug.LogLevel.Basic);
                    string unhashedName = HashingExtended.UpdateName(modQar.FilePath);
                    if (unhashedName != null)
                    {
                        //Debug.LogLine(string.Format("Success: {0}", unhashedName), Debug.LogLevel.Basic);
                        newNameDictionary.Add(modQar.FilePath, unhashedName);
                        foundUpdate++;

                        modQar.FilePath = unhashedName;
                        if (!pathUpdatesExist.ContainsKey(modToInstall.Name))
                        {
                            pathUpdatesExist.Add(modToInstall.Name, true);
                        }
                        else
                        {
                            pathUpdatesExist[modToInstall.Name] = true;
                        }
                    }
                }
                if (foundUpdate > 0)
                {
                    foreach (ModFpkEntry modFpkEntry in modToInstall.ModFpkEntries)
                    {
                        string unHashedName;
                        if (newNameDictionary.TryGetValue(modFpkEntry.FpkFile, out unHashedName))
                        {
                            modFpkEntry.FpkFile = unHashedName;
                        }
                    }
                }
                else if (!pathUpdatesExist.ContainsKey(modToInstall.Name))
                {
                    pathUpdatesExist.Add(modToInstall.Name, false);
                }

                manager.AddMod(modToInstall);
                //foreach (ModQarEntry modqar in modToInstall.ModQarEntries) Debug.LogLine("Mod Qar in modToInstall: " + modqar.FilePath);
                foreach (ModQarEntry modQarEntry in modToInstall.ModQarEntries) // add qar entries (fpk, fpkd) to GameData if they don't already exist
                {
                    string modQarFilePath = modQarEntry.FilePath;
                    if (!(modQarFilePath.EndsWith(".fpk") || modQarFilePath.EndsWith(".fpkd")))
                    {
                        continue;                                                                         // only pull for Qar's with Fpk's
                    }
                    if (modQarFiles.Any(entry => entry == modQarFilePath))
                    {
                        pullFromMods.Add(modQarFilePath);
                        //Debug.LogLine("Pulling from 00.dat: {0} " + modQarFilePath);
                    }
                    else if (!newModQarEntries.Contains(modQarFilePath))
                    {
                        newModQarEntries.Add(modQarFilePath);
                        //Debug.LogLine("Pulling from base archives: {0} " + modQarFilePath);
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 1 complete"));
            List <ModFpkEntry> newModFpkEntries = new List <ModFpkEntry>();

            foreach (ModEntry modToInstall in installEntryList)
            {
                foreach (ModFpkEntry modFpkEntry in modToInstall.ModFpkEntries)
                {
                    //Debug.LogLine(string.Format("Checking out {0} from {1}", modFpkEntry.FilePath, modFpkEntry.FpkFile));

                    if (newModQarEntries.Contains(modFpkEntry.FpkFile)) // it isn't already part of the snakebite environment
                    {
                        //Debug.LogLine(string.Format("seeking repair files around {0}", modFpkEntry.FilePath));
                        newModFpkEntries.Add(modFpkEntry);
                    }
                    else
                    {
                        //Debug.LogLine(string.Format("Removing {0} from gameFpkEntries so it will only be listed in the mod's entries", modFpkEntry.FilePath));
                        int indexToRemove = gameData.GameFpkEntries.FindIndex(m => m.FilePath == Tools.ToWinPath(modFpkEntry.FilePath)); // this will remove the gamedata's listing of the file under fpkentries (repair entries), so the filepath will only be listed in the modentry
                        if (indexToRemove >= 0)
                        {
                            gameData.GameFpkEntries.RemoveAt(indexToRemove);
                        }
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 2 complete"));
            HashSet <ulong> mergeFpkHashes = new HashSet <ulong>();

            PullFromVanillas = new List <string>();
            var repairFpkEntries = new List <ModFpkEntry>();

            foreach (ModFpkEntry newFpkEntry in newModFpkEntries) // this will add the fpkentry listings (repair entries) to the settings xml
            {
                //Debug.LogLine(string.Format("checking {0} for repairs", newFpkEntry.FilePath));
                ulong packHash = Tools.NameToHash(newFpkEntry.FpkFile);
                if (mergeFpkHashes.Contains(packHash))
                {
                    continue;                                        // the process has already plucked this particular qar file
                }
                foreach (var archiveQarGameFiles in allQarGameFiles) // check every archive (except 00) to see if the particular qar file already exists
                {
                    //Debug.LogLine(string.Format("checking archive for an existing qar file"));
                    if (archiveQarGameFiles.Count > 0)
                    {
                        GameFile existingPack = null;
                        archiveQarGameFiles.TryGetValue(packHash, out existingPack);
                        if (existingPack != null) // the qar file is found
                        {
                            //Debug.LogLine(string.Format("Qar file {0} found in {1}. adding to gameqarentries", newFpkEntry.FpkFile, existingPack.QarFile));
                            mergeFpkHashes.Add(packHash);
                            gameData.GameQarEntries.Add(new ModQarEntry {
                                FilePath   = newFpkEntry.FpkFile,
                                SourceType = FileSource.Merged,
                                SourceName = existingPack.QarFile,
                                Hash       = existingPack.FileHash
                            });
                            PullFromVanillas.Add(newFpkEntry.FpkFile);

                            string windowsFilePath = Tools.ToWinPath(newFpkEntry.FpkFile); // Extract the pack file from the vanilla game files, place into _gamefpk for future use
                            string sourceArchive   = Path.Combine(GameDir, "master\\" + existingPack.QarFile);
                            string workingPath     = Path.Combine("_gameFpk", windowsFilePath);
                            if (!Directory.Exists(Path.GetDirectoryName(workingPath)))
                            {
                                Directory.CreateDirectory(Path.GetDirectoryName(workingPath));
                            }

                            GzsLib.ExtractFileByHash <QarFile>(sourceArchive, existingPack.FileHash, workingPath); // extracts the specific .fpk from the game data
                            foreach (string listedFile in GzsLib.ListArchiveContents <FpkFile>(workingPath))
                            {
                                repairFpkEntries.Add(new ModFpkEntry {
                                    FpkFile    = newFpkEntry.FpkFile,
                                    FilePath   = listedFile,
                                    SourceType = FileSource.Merged,
                                    SourceName = existingPack.QarFile
                                });
                                //Debug.LogLine(string.Format("File Listed: {0} in {1}", extractedFile, newFpkEntry.FpkFile));
                            }
                            break;
                        }
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 3 complete"));
            foreach (ModFpkEntry newFpkEntry in newModFpkEntries) // finally, strip away the modded entries from the repair entries
            {
                //Debug.LogLine(string.Format("checking to remove {0} from gamefpkentries", Tools.ToWinPath(newFpkEntry.FilePath)));
                int indexToRemove = repairFpkEntries.FindIndex(m => m.FilePath == Tools.ToWinPath(newFpkEntry.FilePath));
                if (indexToRemove >= 0)
                {
                    repairFpkEntries.RemoveAt(indexToRemove);
                }
            }
            gameData.GameFpkEntries = gameData.GameFpkEntries.Union(repairFpkEntries).ToList();
            manager.SetGameData(gameData);
        }
コード例 #4
0
        public static void BuildArchive(string SourceDir, ModEntry metaData, string outputFilePath)
        {
            Debug.LogLine($"[BuildArchive] {SourceDir}.");
            HashingExtended.ReadDictionary();
            string buildDir = Directory.GetCurrentDirectory() + "\\_build";

            try
            {
                if (Directory.Exists(buildDir))
                {
                    Directory.Delete(buildDir, true);
                }
            }
            catch
            {
                Debug.LogLine(string.Format("[BuildArchive] preexisting _build directory could not be deleted: {0}", buildDir));
            }

            Directory.CreateDirectory("_build");

            List <string> fpkFiles = Directory.GetFiles(SourceDir, "*.fpk*", SearchOption.AllDirectories).ToList();

            for (int i = fpkFiles.Count - 1; i >= 0; i--)
            {
                string fpkFile = fpkFiles[i].Substring(SourceDir.Length + 1);
                if (!fpkFile.StartsWith("Assets"))
                {
                    string updatedFileName = HashingExtended.UpdateName(fpkFile);
                    if (updatedFileName != null)
                    {
                        updatedFileName = SourceDir + updatedFileName.Replace('/', '\\');
                        if (fpkFiles.Contains(updatedFileName))
                        {
                            fpkFiles.Remove(fpkFiles[i]);
                        }
                    }
                }
            }

            List <string> fpkFolders = ListFpkFolders(SourceDir);

            for (int i = fpkFolders.Count - 1; i >= 0; i--)
            {
                string fpkFolder = fpkFolders[i].Substring(SourceDir.Length + 1);
                if (!fpkFolder.StartsWith("Assets"))
                {
                    string updatedFileName = HashingExtended.UpdateName(fpkFolder.Replace("_fpk", ".fpk"));
                    if (updatedFileName != null)
                    {
                        updatedFileName = SourceDir + updatedFileName.Replace('/', '\\');
                        if (fpkFolders.Contains(updatedFileName.Replace(".fpk", "_fpk")) || fpkFiles.Contains(updatedFileName))
                        {
                            MessageBox.Show(string.Format("{0} was not packed or added to the build, because {1} (the unhashed filename of {0}) already exists in the mod directory.", Path.GetFileName(fpkFolders[i]), Path.GetFileName(updatedFileName)));
                            fpkFolders.Remove(fpkFolders[i]);
                        }
                    }
                }
            }

            // check for FPKs that must be built and build
            metaData.ModFpkEntries = new List <ModFpkEntry>();
            List <string> builtFpks = new List <string>();

            foreach (string FpkFullDir in fpkFolders)
            {
                foreach (ModFpkEntry fpkEntry in BuildFpk(FpkFullDir, SourceDir))
                {
                    metaData.ModFpkEntries.Add(fpkEntry);
                    if (!builtFpks.Contains(fpkEntry.FpkFile))
                    {
                        builtFpks.Add(fpkEntry.FpkFile);
                    }
                }
            }

            // check for other FPKs and build fpkentry data
            foreach (string SourceFile in Directory.GetFiles(SourceDir, "*.fpk*", SearchOption.AllDirectories))
            {
                //tex chunk0\Assets\tpp\pack\collectible\common\col_common_tpp_fpk\Assets\tpp\pack\resident\resident00.fpkl is the only fpkl, don't know what a fpkl is, but gzcore crashes on it.
                if (SourceFile.EndsWith(".fpkl") || SourceFile.EndsWith(".xml"))
                {
                    continue;
                }
                string FileName = Tools.ToQarPath(SourceFile.Substring(SourceDir.Length));
                if (!builtFpks.Contains(FileName))
                {
                    // unpack FPK and build FPK list
                    string fpkDir     = Tools.ToWinPath(FileName.Replace(".fpk", "_fpk"));
                    string fpkFullDir = Path.Combine(SourceDir, fpkDir);
                    if (!Directory.Exists(fpkFullDir))
                    {
                        GzsLib.ExtractArchive <FpkFile>(SourceFile, fpkFullDir);
                    }

                    var fpkContents = GzsLib.ListArchiveContents <FpkFile>(SourceFile);
                    foreach (string file in fpkContents)
                    {
                        if (!GzsLib.IsExtensionValidForArchive(file, fpkDir))
                        {
                            Debug.LogLine($"[BuildArchive] {file} is not a valid file for a {Path.GetExtension(fpkDir)} archive.");
                            continue;
                        }

                        metaData.ModFpkEntries.Add(new ModFpkEntry()
                        {
                            FilePath    = file,
                            FpkFile     = FileName,
                            ContentHash = Tools.GetMd5Hash(Path.Combine(SourceDir, fpkDir, Tools.ToWinPath(file)))
                        });
                    }
                }
            }

            // build QAR entries
            List <string> qarFiles = ListQarFiles(SourceDir);

            for (int i = qarFiles.Count - 1; i >= 0; i--)
            {
                string qarFile = qarFiles[i].Substring(SourceDir.Length + 1);
                if (!qarFile.StartsWith("Assets"))
                {
                    string updatedQarName = HashingExtended.UpdateName(qarFile);
                    if (updatedQarName != null)
                    {
                        updatedQarName = SourceDir + updatedQarName.Replace('/', '\\');
                        if (qarFiles.Contains(updatedQarName))
                        {
                            MessageBox.Show(string.Format("{0} was not added to the build, because {1} (the unhashed filename of {0}) already exists in the mod directory.", Path.GetFileName(qarFiles[i]), Path.GetFileName(updatedQarName)));
                            qarFiles.Remove(qarFiles[i]);
                        }
                    }
                }
            }

            metaData.ModQarEntries = new List <ModQarEntry>();
            foreach (string qarFile in qarFiles)
            {
                string subDir      = qarFile.Substring(0, qarFile.LastIndexOf("\\")).Substring(SourceDir.Length).TrimStart('\\'); // the subdirectory for XML output
                string qarFilePath = Tools.ToQarPath(qarFile.Substring(SourceDir.Length));

                if (!Directory.Exists(Path.Combine("_build", subDir)))
                {
                    Directory.CreateDirectory(Path.Combine("_build", subDir));                                                    // create file structure
                }
                File.Copy(qarFile, Path.Combine("_build", Tools.ToWinPath(qarFilePath)), true);

                ulong hash = Tools.NameToHash(qarFilePath);
                metaData.ModQarEntries.Add(new ModQarEntry()
                {
                    FilePath    = qarFilePath,
                    Compressed  = qarFile.EndsWith(".fpk") || qarFile.EndsWith(".fpkd") ? true : false,
                    ContentHash = Tools.GetMd5Hash(qarFile), Hash = hash
                });
            }

            //tex build external entries
            metaData.ModFileEntries = new List <ModFileEntry>();
            var externalFiles = ListExternalFiles(SourceDir);

            foreach (string externalFile in externalFiles)
            {
                string subDir           = externalFile.Substring(0, externalFile.LastIndexOf("\\")).Substring(SourceDir.Length).TrimStart('\\'); // the subdirectory for XML output
                string externalFilePath = Tools.ToQarPath(externalFile.Substring(SourceDir.Length));

                if (!Directory.Exists(Path.Combine("_build", subDir)))
                {
                    Directory.CreateDirectory(Path.Combine("_build", subDir));                                                    // create file structure
                }
                File.Copy(externalFile, Path.Combine("_build", Tools.ToWinPath(externalFilePath)), true);
                string strip = "/" + ExternalDirName;
                if (externalFilePath.StartsWith(strip))
                {
                    externalFilePath = externalFilePath.Substring(strip.Length);
                }
                //ulong hash = Tools.NameToHash(qarFilePath);
                metaData.ModFileEntries.Add(new ModFileEntry()
                {
                    FilePath = externalFilePath, ContentHash = Tools.GetMd5Hash(externalFile)
                });
            }

            metaData.SBVersion.Version = Application.ProductVersion;

            metaData.SaveToFile("_build\\metadata.xml");

            // build archive
            FastZip zipper = new FastZip();

            zipper.CreateZip(outputFilePath, "_build", true, "(.*?)");

            try
            {
                Directory.Delete("_build", true);
            }
            catch (Exception e)
            {
                Debug.LogLine(string.Format("[BuildArchive] _build directory could not be deleted: {0}", e.ToString()));
            }
        }
コード例 #5
0
        public static void BuildArchive(string SourceDir, ModEntry metaData, string OutputFile)
        {
            string buildDir = Directory.GetCurrentDirectory() + "\\build";

            if (Directory.Exists(buildDir))
            {
                Directory.Delete(buildDir, true);
            }

            Directory.CreateDirectory("_build");

            // check for FPKs that must be built and build
            metaData.ModFpkEntries = new List <ModFpkEntry>();
            List <string> builtFpks = new List <string>();

            foreach (string FpkDir in ListFpkFolders(SourceDir))
            {
                foreach (ModFpkEntry fpkEntry in BuildFpk(FpkDir, SourceDir))
                {
                    metaData.ModFpkEntries.Add(fpkEntry);
                    if (!builtFpks.Contains(fpkEntry.FpkFile))
                    {
                        builtFpks.Add(fpkEntry.FpkFile);
                    }
                }
            }

            // check for other FPKs and build fpkentry data
            foreach (string SourceFile in Directory.GetFiles(SourceDir, "*.fpk*", SearchOption.AllDirectories))
            {
                string FileName = Tools.ToQarPath(SourceFile.Substring(SourceDir.Length));
                if (!builtFpks.Contains(FileName))
                {
                    // unpack FPK and build FPK list

                    foreach (string file in GzsLib.ListArchiveContents <FpkFile>(SourceFile))
                    {
                        string fpkDir     = Tools.ToWinPath(FileName.Replace(".fpk", "_fpk"));
                        string fpkFullDir = Path.Combine(SourceDir, fpkDir);
                        if (!Directory.Exists(fpkFullDir))
                        {
                            GzsLib.ExtractArchive <FpkFile>(SourceFile, fpkFullDir);
                        }
                        metaData.ModFpkEntries.Add(new ModFpkEntry()
                        {
                            FilePath = file, FpkFile = FileName, ContentHash = Tools.GetMd5Hash(Path.Combine(SourceDir, fpkDir, Tools.ToWinPath(file)))
                        });
                    }
                }
            }

            // build QAR entries
            metaData.ModQarEntries = new List <ModQarEntry>();
            foreach (string qarFile in ListQarFiles(SourceDir))
            {
                string subDir      = qarFile.Substring(0, qarFile.LastIndexOf("\\")).Substring(SourceDir.Length).TrimStart('\\'); // the subdirectory for XML output
                string qarFilePath = Tools.ToQarPath(qarFile.Substring(SourceDir.Length));
                if (!Directory.Exists(Path.Combine("_build", subDir)))
                {
                    Directory.CreateDirectory(Path.Combine("_build", subDir));                                                    // create file structure
                }
                File.Copy(qarFile, Path.Combine("_build", Tools.ToWinPath(qarFilePath)), true);

                ulong hash = Tools.NameToHash(qarFilePath);
                metaData.ModQarEntries.Add(new ModQarEntry()
                {
                    FilePath = qarFilePath, Compressed = qarFile.Substring(qarFile.LastIndexOf(".") + 1).Contains("fpk") ? true : false, ContentHash = Tools.GetMd5Hash(qarFile), Hash = hash
                });
            }

            metaData.SBVersion.Version = "0.8.0.0";

            metaData.SaveToFile("_build\\metadata.xml");

            // build archive
            FastZip zipper = new FastZip();

            zipper.CreateZip(OutputFile, "_build", true, "(.*?)");

            Directory.Delete("_build", true);
        }
コード例 #6
0
ファイル: ModManager.cs プロジェクト: TinManTex/SnakeBite
        /// <summary>
        /// Checks 00.dat files, indcluding fpk contents and adds the different mod entry types (if missing) to database (snakebite.xml)
        /// Slows down as number of fpks increase
        /// </summary>
        public static void CleanupDatabase()
        {
            Debug.LogLine("[Cleanup] Database cleanup started", Debug.LogLevel.Basic);

            // Retrieve installation data
            SettingsManager manager = new SettingsManager(SnakeBiteSettings);
            var mods = manager.GetInstalledMods();
            var game = manager.GetGameData();
            var zeroFiles = GzsLib.ListArchiveContents<QarFile>(ZeroPath);

            //Should only happen if user manually mods 00.dat
            Debug.LogLine("[Cleanup] Removing duplicate file entries", Debug.LogLevel.Debug);
            // Remove duplicate file entries
            var cleanFiles = zeroFiles.ToList();
            foreach (string file in zeroFiles)
            {
                while (cleanFiles.Count(entry => entry == file) > 1)
                {
                    cleanFiles.Remove(file);
                    Debug.LogLine(String.Format("[Cleanup] Found duplicate file in 00.dat: {0}", file), Debug.LogLevel.Debug);
                }
            }

            Debug.LogLine("[Cleanup] Examining FPK archives", Debug.LogLevel.Debug);
            var GameFpks = game.GameFpkEntries.ToList();
            // Search for FPKs in game data
            var fpkFiles = cleanFiles.FindAll(entry => entry.EndsWith(".fpk") || entry.EndsWith(".fpkd"));
            foreach (string fpkFile in fpkFiles)
            {
                string fpkName = Path.GetFileName(fpkFile);
                // Extract FPK from archive
                Debug.LogLine(String.Format("[Cleanup] Examining {0}", fpkName));
                GzsLib.ExtractFile<QarFile>(ZeroPath, fpkFile, fpkName);

                // Read FPK contents
                var fpkContent = GzsLib.ListArchiveContents<FpkFile>(fpkName);

                // Add contents to game FPK list
                foreach (var c in fpkContent)
                {
                    if (GameFpks.Count(entry => Tools.CompareNames(entry.FilePath, c) && Tools.CompareHashes(entry.FpkFile, fpkFile)) == 0)
                    {
                        GameFpks.Add(new ModFpkEntry() { FpkFile = fpkFile, FilePath = c });
                    }
                }
                try
                {
                    File.Delete(fpkName);
                } catch
                {
                    Console.WriteLine("[Uninstall] Could not delete: " + fpkName);
                }
            }

            Debug.LogLine("[Cleanup] Checking installed mods", Debug.LogLevel.Debug);
            Debug.LogLine("[Cleanup] Removing all installed mod data from game data list", Debug.LogLevel.Debug);
            foreach (var mod in mods)
            {
                foreach (var qarEntry in mod.ModQarEntries)
                {
                    cleanFiles.RemoveAll(file => Tools.CompareHashes(file, qarEntry.FilePath));
                }

                foreach (var fpkEntry in mod.ModFpkEntries)
                {
                    GameFpks.RemoveAll(fpk => Tools.CompareHashes(fpk.FpkFile, fpkEntry.FpkFile) && Tools.ToQarPath(fpk.FilePath) == Tools.ToQarPath(fpkEntry.FilePath));
                }
            }

            Debug.LogLine("[Cleanup] Checking mod QAR files against game files", Debug.LogLevel.Debug);
            foreach (var s in cleanFiles)
            {
                if (game.GameQarEntries.Count(entry => Tools.CompareHashes(entry.FilePath, s)) == 0)
                {
                    Debug.LogLine($"[Cleanup] Adding missing {s}", Debug.LogLevel.Debug);
                    game.GameQarEntries.Add(new ModQarEntry() {
                        FilePath = Tools.ToQarPath(s),
                        SourceType = FileSource.System,
                        Hash = Tools.NameToHash(s)
                    });
                }
            }

            game.GameFpkEntries = GameFpks;
            manager.SetGameData(game);
        }
コード例 #7
0
ファイル: ModManager.cs プロジェクト: TinManTex/SnakeBite
        // 00 non-snakebite Files to 01,  01 lua files unchanged,   01 textures -> t7,   01 chunkfiles -> c7, 
        private static void MoveDatFilesDirty(SettingsManager manager)
        {
            var modQarFiles = manager.GetModQarFiles();

            string sourceName = null;
            string destName = null;
            string destFolder = null;

            Debug.LogLine("[DatMerge] Dispersing files from 00 to 01, and then from 01 to a_chunk7 and a_texture7 if necessary.", Debug.LogLevel.Debug);
            List<string> oneFiles = GzsLib.ExtractArchive<QarFile>(OnePath, "_extr");
            List<string> zeroList = new List<string>();
            int moveCount = 0;

            try
            {
                zeroList = GzsLib.ListArchiveContents<QarFile>(ZeroPath);
            } catch (Exception e)
            {
                Debug.LogLine(String.Format("[Error] GzsLib.ListArchiveContents exception: {0}", e.ToString()), Debug.LogLevel.Debug);
                throw e;
            }

            foreach (string zeroFile in zeroList)
            {
                if (zeroFile == "foxpatch.dat") continue;
                if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)) || oneFiles.Contains(zeroFile)) continue;
                if (oneFiles.Contains(zeroFile)) continue;
                moveCount++;
            }
            if (moveCount > 0) //if any non-snakebite files exist in 00, move them to 01.
            {
                Debug.LogLine("[DatMerge] Moving files to 01.dat.", Debug.LogLevel.Debug);
                List<string> zeroFiles = GzsLib.ExtractArchive<QarFile>(ZeroPath, "_working1");
                List<string> zeroOut = zeroFiles.ToList();

                foreach (string zeroFile in zeroFiles)
                {
                    if (zeroFile == "foxpatch.dat") continue;
                    if (modQarFiles.Contains(Tools.ToQarPath(zeroFile))) continue;
                    if (oneFiles.Contains(zeroFile)) { zeroOut.Remove(zeroFile); continue; } //if it already exists in 01 then there's nowhere for it to go.

                    sourceName = Path.Combine("_working1", Tools.ToWinPath(zeroFile));
                    destName = Path.Combine("_extr", Tools.ToWinPath(zeroFile));

                    oneFiles.Add(zeroFile); // 00 -> 01
                    zeroOut.Remove(zeroFile);

                    destFolder = Path.GetDirectoryName(destName);
                    if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                    if (!File.Exists(destName)) File.Move(sourceName, destName);
                }

                GzsLib.WriteQarArchive(ZeroPath + build_ext, "_working1", zeroOut, GzsLib.zeroFlags); // rebuild 00 archive


                Directory.Delete("_working1", true); // clean up _working1, to be used by texture7
                while (Directory.Exists("_working1"))
                    Thread.Sleep(100);
            }

            moveCount = 0; // check if any files need to be moved to C7/T7
            int textureCount = 0;
            List<string> chunk7List = new List<string>();
            List<string> tex7List = new List<string>();
            
            try
            {
                if (File.Exists(t7Path)) tex7List = GzsLib.ListArchiveContents<QarFile>(t7Path);
                if (File.Exists(c7Path)) chunk7List = GzsLib.ListArchiveContents<QarFile>(c7Path);
            } catch (Exception e)
            {
                Debug.LogLine(String.Format("[Error] GzsLib.ListArchiveContents exception: {0}", e.ToString()), Debug.LogLevel.Debug);
                throw e;
            }

            foreach (string oneFile in oneFiles)
            {
                if (modQarFiles.Contains(Tools.ToQarPath(oneFile)) || tex7List.Contains(oneFile) || chunk7List.Contains(oneFile)) continue;
                if (oneFile.Contains(".lua")) continue; // vanilla lua files must stay in 01
                if (oneFile.Contains(".ftex")) textureCount++;
                moveCount++;
            }
            if (moveCount > 0)
            {
                List<string> oneOut = oneFiles.ToList();

                if (textureCount > 0) // if non-snakebite textures exist, move them to t7
                {
                    Debug.LogLine("[DatMerge] Moving files to a_texture7.dat.", Debug.LogLevel.Debug);
                    List<string> texture7Files = new List<string>();
                    if (File.Exists(t7Path)) texture7Files = GzsLib.ExtractArchive<QarFile>(t7Path, "_working1");

                    foreach (string oneFile in oneFiles) // once 00 files have been moved, move 01 files into t7, c7.
                    {
                        if (modQarFiles.Contains(Tools.ToQarPath(oneFile))) continue;
                        if (oneFile.Contains(".ftex"))
                        {
                            sourceName = Path.Combine("_extr", Tools.ToWinPath(oneFile));
                            destName = Path.Combine("_working1", Tools.ToWinPath(oneFile)); // 01 -> texture7
                            destFolder = Path.GetDirectoryName(destName);

                            if (!texture7Files.Contains(oneFile)) texture7Files.Add(oneFile);
                            oneOut.Remove(oneFile);
                            if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                            if (!File.Exists(destName)) File.Move(sourceName, destName);
                        }
                    }
                    GzsLib.WriteQarArchive(t7Path + build_ext, "_working1", texture7Files, GzsLib.texture7Flags);
                }

                oneFiles = oneOut.ToList(); // update oneFiles to remove any .ftex already found
                if (oneFiles.Count > 0) // if any other files need to be moved, they go in chunk7
                {
                    Debug.LogLine("[DatMerge] Moving files to a_chunk7.dat.", Debug.LogLevel.Debug);
                    List<string> chunk7Files = new List<string>();
                    if (File.Exists(c7Path)) chunk7Files = GzsLib.ExtractArchive<QarFile>(c7Path, "_working2");

                    foreach (string oneFile in oneFiles) // once 00 files have been moved, move 01 files into t7, c7.
                    {
                        if (modQarFiles.Contains(Tools.ToQarPath(oneFile))) continue;
                        if (oneFile.Contains(".lua")) continue;

                        sourceName = Path.Combine("_extr", Tools.ToWinPath(oneFile));
                        destName = Path.Combine("_working2", Tools.ToWinPath(oneFile)); // 00 -> chunk7
                        destFolder = Path.GetDirectoryName(destName);

                        if (!chunk7Files.Contains(oneFile)) chunk7Files.Add(oneFile);
                        oneOut.Remove(oneFile);


                        if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                        if (!File.Exists(destName)) File.Move(sourceName, destName);
                    }
                    GzsLib.WriteQarArchive(c7Path + build_ext, "_working2", chunk7Files, GzsLib.chunk7Flags); // rebuild chunk7 archive
                }
                GzsLib.WriteQarArchive(OnePath + build_ext, "_extr", oneOut, GzsLib.oneFlags); // rebuild 01 archive
            }
        }
コード例 #8
0
        public static void MoveDatFiles()
        {
            Debug.LogLine("[DatMerge] System data merge started", Debug.LogLevel.Debug);

            var zeroList    = GzsLib.ListArchiveContents <QarFile>(ZeroPath);
            var modQarFiles = SettingsManager.GetModQarFiles();

            int mc = 0;

            foreach (string zeroFile in zeroList)
            {
                if (zeroFile == "foxpatch.dat")
                {
                    continue;
                }
                if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)))
                {
                    continue;
                }
                mc++;
            }

            if (mc > 0)
            {
                CleanupFolders();

                // Extract 00.dat
                var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_extr");
                // Extract 01.dat
                var oneFiles = GzsLib.ExtractArchive <QarFile>(OnePath, "_working");

                var zeroOut = zeroFiles.ToList();

                Debug.LogLine(string.Format("[DatMerge] Moving {0} system files", mc), Debug.LogLevel.Debug);
                // Move files from 00 to 01 (excluding foxpatch.dat)
                foreach (string zeroFile in zeroFiles)
                {
                    if (zeroFile == "foxpatch.dat")
                    {
                        continue;
                    }
                    if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)))
                    {
                        continue;
                    }
                    string sourceName = Path.Combine("_extr", Tools.ToWinPath(zeroFile));
                    string destName   = Path.Combine("_working", Tools.ToWinPath(zeroFile));
                    string destFolder = Path.GetDirectoryName(destName);

                    Debug.LogLine(string.Format("[DatMerge] Moving system file {0}", zeroFile));
                    if (!Directory.Exists(destFolder))
                    {
                        Directory.CreateDirectory(destFolder);
                    }
                    File.Move(sourceName, destName);

                    zeroOut.Remove(zeroFile);
                    oneFiles.Add(zeroFile);
                }

                Debug.LogLine("[DatMerge] Rebuilding game archives", Debug.LogLevel.Debug);

                // Rebuild 01.dat with files
                GzsLib.WriteQarArchive(OnePath, "_working", oneFiles, 3150048);

                // Rebuild 00.dat
                GzsLib.WriteQarArchive(ZeroPath, "_extr", zeroOut, 3150304);

                SettingsManager.UpdateDatHash();

                CleanupFolders();

                Debug.LogLine("[DatMerge] Merge finished", Debug.LogLevel.Debug);
            }
            else
            {
                Debug.LogLine("[DatMerge] No files to merge, aborting", Debug.LogLevel.Debug);
            }
        }
コード例 #9
0
ファイル: MakeBite.cs プロジェクト: NasaNhak/SnakeBite
        public static void BuildArchive(string SourceDir, ModEntry metaData, string outputFilePath)
        {
            string buildDir = Directory.GetCurrentDirectory() + "\\build";

            if (Directory.Exists(buildDir))
            {
                Directory.Delete(buildDir, true);
            }

            Directory.CreateDirectory("_build");

            // check for FPKs that must be built and build
            metaData.ModFpkEntries = new List <ModFpkEntry>();
            List <string> builtFpks = new List <string>();

            foreach (string FpkDir in ListFpkFolders(SourceDir))
            {
                foreach (ModFpkEntry fpkEntry in BuildFpk(FpkDir, SourceDir))
                {
                    metaData.ModFpkEntries.Add(fpkEntry);
                    if (!builtFpks.Contains(fpkEntry.FpkFile))
                    {
                        builtFpks.Add(fpkEntry.FpkFile);
                    }
                }
            }

            // check for other FPKs and build fpkentry data
            foreach (string SourceFile in Directory.GetFiles(SourceDir, "*.fpk*", SearchOption.AllDirectories))
            {
                //tex chunk0\Assets\tpp\pack\collectible\common\col_common_tpp_fpk\Assets\tpp\pack\resident\resident00.fpkl is the only fpkl, don't know what a fpkl is, but gzcore crashes on it.
                if (SourceFile.Contains(".fpkl"))
                {
                    continue;
                }

                string FileName = Tools.ToQarPath(SourceFile.Substring(SourceDir.Length));
                if (!builtFpks.Contains(FileName))
                {
                    // unpack FPK and build FPK list

                    foreach (string file in GzsLib.ListArchiveContents <FpkFile>(SourceFile))
                    {
                        string fpkDir     = Tools.ToWinPath(FileName.Replace(".fpk", "_fpk"));
                        string fpkFullDir = Path.Combine(SourceDir, fpkDir);
                        if (!Directory.Exists(fpkFullDir))
                        {
                            GzsLib.ExtractArchive <FpkFile>(SourceFile, fpkFullDir);
                        }
                        metaData.ModFpkEntries.Add(new ModFpkEntry()
                        {
                            FilePath = file, FpkFile = FileName, ContentHash = Tools.GetMd5Hash(Path.Combine(SourceDir, fpkDir, Tools.ToWinPath(file)))
                        });
                    }
                }
            }

            // build QAR entries
            metaData.ModQarEntries = new List <ModQarEntry>();
            foreach (string qarFile in ListQarFiles(SourceDir))
            {
                string subDir      = qarFile.Substring(0, qarFile.LastIndexOf("\\")).Substring(SourceDir.Length).TrimStart('\\'); // the subdirectory for XML output
                string qarFilePath = Tools.ToQarPath(qarFile.Substring(SourceDir.Length));
                if (!Directory.Exists(Path.Combine("_build", subDir)))
                {
                    Directory.CreateDirectory(Path.Combine("_build", subDir));                                                    // create file structure
                }
                File.Copy(qarFile, Path.Combine("_build", Tools.ToWinPath(qarFilePath)), true);

                ulong hash = Tools.NameToHash(qarFilePath);
                metaData.ModQarEntries.Add(new ModQarEntry()
                {
                    FilePath = qarFilePath, Compressed = qarFile.Substring(qarFile.LastIndexOf(".") + 1).Contains("fpk") ? true : false, ContentHash = Tools.GetMd5Hash(qarFile), Hash = hash
                });
            }

            //tex build external entries
            metaData.ModFileEntries = new List <ModFileEntry>();
            foreach (string externalFile in ListExternalFiles(SourceDir))
            {
                string subDir           = externalFile.Substring(0, externalFile.LastIndexOf("\\")).Substring(SourceDir.Length).TrimStart('\\'); // the subdirectory for XML output
                string externalFilePath = Tools.ToQarPath(externalFile.Substring(SourceDir.Length));

                if (!Directory.Exists(Path.Combine("_build", subDir)))
                {
                    Directory.CreateDirectory(Path.Combine("_build", subDir));                                                    // create file structure
                }
                File.Copy(externalFile, Path.Combine("_build", Tools.ToWinPath(externalFilePath)), true);
                string strip = "/" + ExternalDirName;
                if (externalFilePath.StartsWith(strip))
                {
                    externalFilePath = externalFilePath.Substring(strip.Length);
                }
                //ulong hash = Tools.NameToHash(qarFilePath);
                metaData.ModFileEntries.Add(new ModFileEntry()
                {
                    FilePath = externalFilePath, ContentHash = Tools.GetMd5Hash(externalFile)
                });
            }

            metaData.SBVersion.Version = SnakeBiteVersionStr;

            metaData.SaveToFile("_build\\metadata.xml");

            // build archive
            FastZip zipper = new FastZip();

            zipper.CreateZip(outputFilePath, "_build", true, "(.*?)");

            Directory.Delete("_build", true);
        }