protected override void Start() { base.Start(); magnetPrefab = Resources.Load <Gun_Magnet>("Prefabs/Magnet"); //soundName = /*"magnetgun_01"*/ "pulsegun_02"; reloadTime = 1; }
protected override void Start() { base.Start(); magnetPrefab = Resources.Load<Gun_Magnet>("Prefabs/Magnet"); //soundName = /*"magnetgun_01"*/ "pulsegun_02"; reloadTime = 1; }
void ShootMagnetGun(string objectHit, Vector3 point, bool isPositive) { GameObject obj = GameObject.Find(objectHit); if (obj != null) { Gun_Magnet newMagnet = Instantiate(magnetPrefab, point, Quaternion.identity) as Gun_Magnet; // Rotation overnemen van geraakt object? newMagnet.Initialize(obj.transform, isPositive); } }