Ejemplo n.º 1
0
 protected override void Start()
 {
     base.Start();
     magnetPrefab = Resources.Load <Gun_Magnet>("Prefabs/Magnet");
     //soundName = /*"magnetgun_01"*/ "pulsegun_02";
     reloadTime = 1;
 }
Ejemplo n.º 2
0
 protected override void Start()
 {
     base.Start();
     magnetPrefab = Resources.Load<Gun_Magnet>("Prefabs/Magnet");
     //soundName = /*"magnetgun_01"*/ "pulsegun_02";
     reloadTime = 1;
 }
Ejemplo n.º 3
0
    void ShootMagnetGun(string objectHit, Vector3 point, bool isPositive)
    {
        GameObject obj = GameObject.Find(objectHit);

        if (obj != null)
        {
            Gun_Magnet newMagnet = Instantiate(magnetPrefab, point, Quaternion.identity) as Gun_Magnet; // Rotation overnemen van geraakt object?
            newMagnet.Initialize(obj.transform, isPositive);
        }
    }