private void PlayerOneCompanyLogo(int index) { PlayIndex = index; MeshRenderer reader = CompanyLogoPlayer.GetComponent <MeshRenderer>(); reader.material.mainTexture = CompanyLogoTexture[PlayIndex]; CompanyLogoPlayer.DelegateOnPlayEndEvent = null; CompanyLogoPlayer.DelegateOnPlayEndEvent = OnOneCompanyLogoPlayEnd; CompanyLogoPlayer.Stop(); CompanyLogoPlayer.Play(); }