void _processNewFrame() { _newFrame = false; if (m_Texture.PlayerTexture().Length == 0) { return; } SourceTexture = m_Texture.PlayerTexture() [0]; if (ConvertToRGB) { if (m_Texture.PlayerTexture() [0].format == TextureFormat.Alpha8) { VideoTexture = _Processor.ProcessTexture(SourceTexture); } else { VideoTexture = SourceTexture; } } else { VideoTexture = SourceTexture; } //material.mainTexture = VideoTexture; if (OnFrameAvailable != null) { OnFrameAvailable(this, VideoTexture); } }
void _processNewFrame() { _newFrame = false; if (m_Texture.PlayerTexture().Length == 0) { return; } Texture tex = m_Texture.PlayerTexture() [0]; if (ConvertToRGB) { if (m_Texture.PlayerTexture() [0].format == TextureFormat.Alpha8) { frame = _Processor.ProcessTexture(tex); } else { frame = tex; } } else { frame = tex; } if (_postProcessors != null) { foreach (var p in _postProcessors) { frame = p.ProcessTexture(VideoTexture); } } //List<CustomRenderTextureUpdateZone> zones = new List<CustomRenderTextureUpdateZone>(); //VideoTexture.GetUpdateZones(zones); //Graphics.Blit(frame, (RenderTexture)zones[0]); //Graphics.Blit(frame, VideoTexture); int srcX = 0; int srcY = 0; int srcWidth = frameWidth; int srcHeight = 1440; int dstX = 0; int dstY = 0; int offset = 2880 / 4; //actual frame is half total width, centered Graphics.CopyTexture(frame, 0, 0, srcX + offset, srcY, srcWidth, srcHeight, VideoTexture, 0, 0, dstX, dstY); if (OnFrameAvailable != null) { OnFrameAvailable(this, VideoTexture); } }
public override Texture GetTexture(int stream) { if (_texture.PlayerTexture() == null || _texture.PlayerTexture().Length == 0) { return(null); } if (_needProcessing) { _Processor.ProcessTexture(_texture.PlayerTexture() [0]); _needProcessing = false; } //return m_Texture.PlayerTexture [(int)e]; return(_Processor.ResultTexture); }
void _processNewFrame() { _newFrame = false; if (m_Texture.PlayerTexture().Length == 0) { return; } Texture tex = m_Texture.PlayerTexture() [0]; if (ConvertToRGB) { if (m_Texture.PlayerTexture() [0].format == TextureFormat.Alpha8) { VideoTexture = _Processor.ProcessTexture(tex); } else { VideoTexture = tex; } } else { VideoTexture = tex; } if (_postProcessors != null) { foreach (var p in _postProcessors) { VideoTexture = p.ProcessTexture(VideoTexture); } } material.mainTexture = VideoTexture; if (OnFrameAvailable != null) { OnFrameAvailable(this, VideoTexture); } }
public Texture GetRawEyeTexture(int e) { if (m_Texture == null || m_Texture.PlayerTexture() == null || m_Texture.PlayerTexture().Length == 0) { return(null); } return(m_Texture.PlayerTexture() [0]); }