コード例 #1
0
ファイル: Player_2.cs プロジェクト: igorevnaJ/pi_unity
 private void Awake()
 {
     groundcheck     = GetComponentInChildren <Groundcheck>();
     PlayerRigidbody = GetComponentInChildren <Rigidbody2D>();
     charAnimator    = GetComponentInChildren <Animator>();
     sprite          = GetComponentInChildren <SpriteRenderer>();
 }
コード例 #2
0
 private void Awake()
 {
     rb2D      = GetComponent <Rigidbody2D>();
     GC        = GetComponentInChildren <Groundcheck>();
     A         = GetComponent <Animator>();
     Speedyboi = true;
 }
コード例 #3
0
 public FPSMovement(Transform transform, Groundcheck groundcheck, CharacterController characterController)
 {
     this.transform           = transform;
     this.groundcheck         = groundcheck;
     this.characterController = characterController;
 }