private void Awake() { groundcheck = GetComponentInChildren <Groundcheck>(); PlayerRigidbody = GetComponentInChildren <Rigidbody2D>(); charAnimator = GetComponentInChildren <Animator>(); sprite = GetComponentInChildren <SpriteRenderer>(); }
private void Awake() { rb2D = GetComponent <Rigidbody2D>(); GC = GetComponentInChildren <Groundcheck>(); A = GetComponent <Animator>(); Speedyboi = true; }
public FPSMovement(Transform transform, Groundcheck groundcheck, CharacterController characterController) { this.transform = transform; this.groundcheck = groundcheck; this.characterController = characterController; }