コード例 #1
0
ファイル: playerController.cs プロジェクト: FNicon/ShadowPath
 void Update()
 {
     if (!isDeath)
     {
         if (isInputJump())
         {
             if (pushPullScript.isPullingObject())
             {
                 pushPullScript.releaseObject();
             }
             if (groundScript.GetTouchGround())
             {
                 groundScript.Jump();
             }                 //else if (ropeScript.isClimbRope()) {
             //ropeScript.JumpOff();
             //}
         }
         if (isInputFire1())
         {
             ping = shadowScript.isActive;
             if (!shadowScript.isActive)
             {
                 shadowScript.activate();
             }
             else
             {
                 shadowScript.deactivate();
                 //firing();
             }
         }
     }
 }
コード例 #2
0
ファイル: LadderMovement.cs プロジェクト: FNicon/ShadowPath
    void FixedUpdate()
    {
        float verticalSpeed;
        float horizontalSpeed;

        verticalSpeed   = Input.GetAxis("Vertical");
        horizontalSpeed = Input.GetAxis("Horizontal");

        if (isClimbingLadder)
        {
            playerBody.gravityScale = 0;
        }
        else
        {
            playerBody.gravityScale = 1;
        }
        if (!playerScript.immovable)
        {
            if (isClimbingLadder && isLadderSet)
            {
                bool isStillOnLadder;
                isStillOnLadder = true;
                if (verticalSpeed < 0 && ladder.allowMoveDown)
                {
                    if (!ladder.allowFallBottom)
                    {
                        isStillOnLadder = updateLadderArea(0, 0, 0, -0.1f);
                    }
                    if ((!ladder.allowFallBottom) && (!isStillOnLadder))
                    {
                        playerBody.velocity = new Vector2(playerBody.velocity.x, 0);
                    }
                    else
                    {
                        playerBody.velocity = new Vector2(playerBody.velocity.x, verticalSpeed - (climbSpeed));
                        playerAnimation.SetFloat("climbSpeed", Mathf.Abs(verticalSpeed));
                    }
                }
                else if (verticalSpeed > 0 && ladder.allowMoveUp)
                {
                    if (!ladder.allowFallTop)
                    {
                        isStillOnLadder = updateLadderArea(0, 0.1f, 0, 0);
                    }
                    if ((!ladder.allowFallTop) && (!isStillOnLadder))
                    {
                        playerBody.velocity = new Vector2(playerBody.velocity.x, 0);
                    }
                    else
                    {
                        playerBody.velocity = new Vector2(playerBody.velocity.x, verticalSpeed + (climbSpeed));
                        playerAnimation.SetFloat("climbSpeed", Mathf.Abs(verticalSpeed));
                    }
                }
                else
                {
                    playerBody.velocity = new Vector2(playerBody.velocity.x, 0);
                }
                if (groundScript.GetTouchGround() && (horizontalSpeed < 0 || horizontalSpeed > 0))
                {
                    unstickFromLadder();
                }
                else if (ladder.allowSnapToMiddle)
                {
                    if (isSnappedToMiddle && (verticalSpeed == 0) && ((ladder.allowFallLeft && horizontalSpeed < 0) || (ladder.allowFallRight && horizontalSpeed > 0)))
                    {
                        unstickFromLadder();
                    }
                    else
                    {
                        if (transform.position.x > (onLadderArea.transform.position.x - 0.05f) && transform.position.x < (onLadderArea.transform.position.x + 0.05f))
                        {
                            playerBody.velocity = new Vector2(0, playerBody.velocity.y);
                            isSnappedToMiddle   = true;
                        }
                        else
                        {
                            Vector2 gotoCenter = (new Vector3(onLadderArea.transform.position.x, transform.position.y) - transform.position).normalized * snapSpeed;
                            playerBody.velocity = new Vector2(gotoCenter.x, playerBody.velocity.y);
                            isSnappedToMiddle   = false;
                        }
                    }
                }
                else
                {
                    if (horizontalSpeed < 0 && ladder.allowMoveLeft)
                    {
                        if (!ladder.allowFallLeft)
                        {
                            isStillOnLadder = updateLadderArea(0, 0, -0.1f, 0);
                        }
                        if ((!ladder.allowFallLeft) && (!isStillOnLadder))
                        {
                            playerBody.velocity = new Vector2(0, playerBody.velocity.y);
                        }
                        else
                        {
                            playerBody.velocity = new Vector2(horizontalSpeed - climbSpeed, playerBody.velocity.y);
                            playerAnimation.SetFloat("climbSpeed", Mathf.Abs(verticalSpeed));
                        }
                    }
                    else if (horizontalSpeed > 0 && ladder.allowMoveRight)
                    {
                        if (!ladder.allowFallRight)
                        {
                            isStillOnLadder = updateLadderArea(0.1f, 0, 0, 0);
                        }
                        if ((!ladder.allowFallRight) && (!isStillOnLadder))
                        {
                            playerBody.velocity = new Vector2(0, playerBody.velocity.y);
                        }
                        else
                        {
                            playerBody.velocity = new Vector2(horizontalSpeed + climbSpeed, playerBody.velocity.y);
                            playerAnimation.SetFloat("climbSpeed", Mathf.Abs(verticalSpeed));
                        }
                    }
                }
            }
        }
    }