private void CheckCollisions(GameTime gameTime) { Vector2 terrainCollisionPoint = bg.CheckTerrainCollision(_rocket); Vector2 playerCollisionPoint = Toolbox.CheckPlayersCollision(this.players, this.currentPlayer, _rocket); Vector2 birdCollisionPoint = checkBirdsCollision(); bool rocketOutOfScreen = CheckOutOfScreen(); if (playerCollisionPoint.X > -1) { Rocket.rocketFlying = false; _rocket.smokeList = new List <Vector2>(); AddExplosion(playerCollisionPoint, 10, 80.0f, 2000.0f, gameTime); NextPlayer(); } if (terrainCollisionPoint.X > -1) { Rocket.rocketFlying = false; _rocket.smokeList = new List <Vector2>(); AddExplosion(terrainCollisionPoint, 4, 30.0f, 1000.0f, gameTime); soundCenter.HitTerrain.Play(); NextPlayer(); } if (birdCollisionPoint.X > -1) { Rocket.rocketFlying = false; Console.WriteLine("bird collision"); AddExplosion(birdCollisionPoint, 4, 30.0f, 1000.0f, gameTime); soundCenter.HitTerrain.Play(); NextPlayer(); } if (rocketOutOfScreen) { Rocket.rocketFlying = false; _rocket.smokeList = new List <Vector2>(); NextPlayer(); } }