コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     frame = frame++ % 1000000000000000000;
     if (frame == 0 && Ground != null)
     {
         Ground.AffectToCharacter(this);
         string states = "";
         foreach (CharacterState s in CharacterStates)
         {
             states += s.ToString();
         }
         Debug.Log("Player State: " + states);
     }
     CatchPlayerInput();
 }