public void Represent(Card card, Grip grip, Heap heap, DropZone zone) { this.card = card; this.grip = grip; this.heap = heap; this.zone = zone; grip.ObserveDiscarding(this); highlight = gameObject.AddComponent <Highlight>(); }
public void Represent(Card card, Grip grip, Heap heap, DropZone zone) { this.card = card; this.grip = grip; this.heap = heap; this.zone = zone; grip.ObserveDiscarding(this); highlight = gameObject.AddComponent <Highlight>(); }