private void RemoveUnreachableNodes() { for (int y = 0; y < mapSize; y++) { for (int x = 0; x < mapSize; x++) { int[,] neighbours = GridMath.GetNeighbours(_mapGrid, new Vector2Int(x, y), 0); if (GridMath.CheckSurroundedCardinal(neighbours, 0)) { _mapGrid[y, x] = 0; } } } }
private void WallsFillSurrounded(Room room, int[,] collideGrid) { for (int y = 0; y < room.Height; y++) { for (int x = 0; x < room.Width; x++) { if (collideGrid[y, x] == 0) { Vector2Int loc = new Vector2Int(x, y); int[,] neighbours = GridMath.GetNeighbours(collideGrid, loc); if (GridMath.CheckSurroundedCardinal(neighbours, 2)) { collideGrid[y, x] = 2; } } } } }