public void MapGridSetup() { var groundMatrix = GridConverter.ToGroundTypeMatrix(_gameInfo.StartRaw.PlacementGrid, _gameInfo.StartRaw.PathingGrid, _gameInfo.StartRaw.PlayableArea); groundMatrix[20, 130].Should().Be(Ground.Airspace); groundMatrix[21, 130].Should().Be(Ground.BuildingPlacable); groundMatrix[39, 123].Should().Be(Ground.Pathable); // Top left of ramp groundMatrix[37, 118].Should().Be(Ground.Pathable); // Bottom right of ramp (ramp points to left) }
public void Setup() { _currentObservation = new Observation { PlayerCommon = new PlayerCommon { FoodWorkers = 0 }, RawData = new ObservationRaw { Units = { new Unit { UnitType = ConstantManager.Scv, Alliance = Alliance.Self, BuildProgress = 1, Tag = Tag, Pos = new Point{ X = 20, Y = 25 } } } } }; Game.ResponseGameInfo = new ResponseGameInfo { StartRaw = new StartRaw() }; Game.ResponseGameInfo.StartRaw.PlacementGrid = new ImageData { Data = ByteString.CopyFrom(new byte[] { 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 }), // Each bit is 1 Size = new Size2DI { X = 10, Y = 10 } }; Game.ResponseGameInfo.StartRaw.PathingGrid = new ImageData { Data = ByteString.CopyFrom(new byte[] { 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 }), // Each bit is 1 Size = new Size2DI { X = 10, Y = 10 } }; Game.ResponseGameInfo.StartRaw.PlayableArea = new RectangleI { P0 = new PointI { X = 1, Y = 1 }, P1 = new PointI { X = 9, Y = 9 } }; Game.MapManager = new MapManager(GridConverter.ToGroundTypeMatrix(Game.ResponseGameInfo.StartRaw.PlacementGrid, Game.ResponseGameInfo.StartRaw.PathingGrid, Game.ResponseGameInfo.StartRaw.PlayableArea) , new Point { X = 3, Y = 7, Z = 0 }); // Main Base is top left }