コード例 #1
0
        public void CreateCells(float x, float xf, float y, float yf)
        {
            List <float3> cells = new List <float3>();

            for (float i = x; i < xf; i += city.BioParameters.CellWidth)
            {
                for (float j = y; j < yf; j += city.BioParameters.CellWidth)
                {
                    int ID = GridConverter.Position2CellID(new float3(i, j, 0f));
                    //Debug.Log(ID);
                    if (created_cell_ids.Contains(ID))
                    {
                        continue;
                    }

                    //Debug.Log(ID + " " + i + " " + j + GridConverter.PositionToGridCell(new float3(i, j, 0f)));
                    Entity newCell = entityManager.CreateEntity(city.CellArchetype);

                    entityManager.SetComponentData <Position>(newCell, new Position {
                        Value = new float3(i, j, 0f)
                    });
                    entityManager.SetComponentData <Rotation>(newCell, new Rotation {
                        Value = quaternion.identity
                    });
                    entityManager.SetComponentData <CellData>(newCell, new CellData
                    {
                        ID   = ID,
                        Area = city.BioParameters.CellWidth * city.BioParameters.CellWidth
                    });
                    created_cell_ids.Add(ID);
                    cells.Add(new float3(i, j, 0f));
                }
            }

            using (System.IO.StreamWriter file =
                       new System.IO.StreamWriter(Parameters.Instance.LogFilePath + "Cells.txt"))
            {
                foreach (float3 cellPos in cells)
                {
                    string line = string.Format("{0:D0};{1:F3};{2:F3};\n",
                                                GridConverter.Position2CellID(new float3(cellPos.x, cellPos.y, 0f)),
                                                cellPos.x,
                                                cellPos.y
                                                );

                    file.Write(line);
                }
            }
        }
コード例 #2
0
            public void Execute(int index)
            {
                CloudData currentCloudData     = CloudData[index];
                CloudGoal currentCloudGoal     = CloudGoal[index];
                Position  currentCloudPosition = Position[index];


                int[]  desiredCells = GridConverter.RadiusInGrid(currentCloudPosition.Value, currentCloudData.Radius);
                float3 desiredSum   = float3.zero;

                for (int i = 0; i < desiredCells.Length; i++)
                {
                    float3 partial;
                    if (cellid2pos.TryGetValue(desiredCells[i], out partial))
                    {
                        var s = math.length(partial - currentCloudPosition.Value);
                        if (s <= currentCloudData.Radius)
                        {
                            desiredSum += (math.normalize(partial - currentCloudPosition.Value)) * (currentCloudData.Radius - s);
                        }
                    }
                }

                float3 currentCellPosition;
                int    cellCount = 0;
                NativeMultiHashMapIterator <int> it;
                float3 posSum = float3.zero;

                bool keepgoing = CloudMarkersMap.TryGetFirstValue(currentCloudData.ID, out currentCellPosition, out it);

                if (!keepgoing)
                {
                    return;
                }

                cellCount++;
                var t = math.length(currentCellPosition - currentCloudPosition.Value);

                posSum += (math.normalize(currentCellPosition - currentCloudPosition.Value)) * (currentCloudData.Radius - t);
                bool right_desempate = false;

                if (!right_desempate && math.cross(currentCloudPosition.Value, currentCellPosition - currentCloudPosition.Value).z < 0)
                {
                    extraWeightCellId.TryAdd(currentCloudData.ID, GridConverter.Position2CellID(currentCellPosition));
                    right_desempate = true;
                }


                while (CloudMarkersMap.TryGetNextValue(out currentCellPosition, ref it))
                {
                    cellCount++;

                    t = math.length(currentCellPosition - currentCloudPosition.Value);
                    if (t <= currentCloudData.Radius)
                    {
                        posSum += (math.normalize(currentCellPosition - currentCloudPosition.Value)) * (currentCloudData.Radius - t);
                    }

                    if (!right_desempate && math.cross(currentCloudPosition.Value, currentCellPosition - currentCloudPosition.Value).z < 0)
                    {
                        extraWeightCellId.TryAdd(currentCloudData.ID, GridConverter.Position2CellID(currentCellPosition));
                        right_desempate = true;
                    }
                }

                sumVec[index]    = posSum;
                dessumVec[index] = desiredSum;
                dotVec[index]    = math.dot((CloudGoal[index].SubGoal - currentCloudPosition.Value), posSum - desiredSum);
            }
コード例 #3
0
        public void Execute(int index)
        {
            //fetch cloud id
            int currentCloudID = CloudData[index].ID;

            //fetch cloud agents in window
            int agentsInWindow;

            if (!CloudID2AgentInWindow.TryGetValue(currentCloudID, out agentsInWindow))
            {
                return;
            }

            // Debug.Log("PASS1");


            //fetch desired cloud agents in window
            int desiredAgentsInWindow;

            if (!DesiredCloudID2AgentInWindow.TryGetValue(currentCloudID, out desiredAgentsInWindow))
            {
                return;
            }

            //Debug.Log("PASS2");

            //create um menos o outro

            int agentsToCreate = (int)math.max(desiredAgentsInWindow - agentsInWindow, 0f);
            //Debug.Log(agentsToCreate);
            //if (agentsToCreate < 0)
            //    Debug.Log("DEU MEME GURIZADA");

            List <float3> positionList = new List <float3>();


            NativeMultiHashMapIterator <int> it;
            float3 currentCellPosition;
            bool   keepgoing = CloudMarkersMap.TryGetFirstValue(currentCloudID, out currentCellPosition, out it);

            if (!keepgoing)
            {
                return;
            }

            //Debug.Log("PASSTOT");

            if (CheckCreatePosition(currentCellPosition))
            {
                //Debug.Log(currentCellPosition);
                positionList.Add(currentCellPosition);
            }

            while (CloudMarkersMap.TryGetNextValue(out currentCellPosition, ref it))
            {
                if (CheckCreatePosition(currentCellPosition))
                {
                    positionList.Add(currentCellPosition);
                    //Debug.Log(currentCellPosition);
                }
            }

            agentsToCreate = math.min(CloudData[index].AgentQuantity - Counter[index].Quantity, agentsToCreate);



            int spawnPerCell = (int)math.max(math.ceil((float)agentsToCreate / positionList.Count), 0f);

            int spawned = 0;

            //TODO: Fix postionList count == 0
            if (positionList.Count <= 0)
            {
                return;
            }

            //Random Distribution
            System.Random r = new System.Random(System.DateTime.UtcNow.Millisecond);
            while (agentsToCreate - spawned > 0)
            {
                float3 position = positionList[r.Next(positionList.Count - 1)];
                //create agent
                BioCrowds.AgentSpawner.Parameters par = new BioCrowds.AgentSpawner.Parameters
                {
                    cloud           = currentCloudID,
                    goal            = CloudGoal[index].SubGoal,
                    maxSpeed        = CloudData[index].MaxSpeed,
                    qtdAgents       = math.min(agentsToCreate - spawned, spawnPerCell),
                    spawnDimensions = new float2 {
                        x = 2f, y = 2f
                    },
                    spawnOrigin = position
                };
                //Debug.Log("CREATE AGENT " + currentCloudID);

                buffer.TryAdd(GridConverter.Position2CellID(position), par);
                AddedAgentsPerCloud.Add(currentCloudID, par.qtdAgents);
                spawned += par.qtdAgents;
            }

            //Uniform distribution
            //foreach (float3 position in positionList)
            //{
            //    //create agent
            //    BioCrowds.AgentSpawner.Parameters par = new BioCrowds.AgentSpawner.Parameters
            //    {
            //        cloud = currentCloudID,
            //        goal = CloudGoal[index].SubGoal,
            //        maxSpeed = CloudData[index].MaxSpeed,
            //        qtdAgents = math.min(agentsToCreate-spawned, spawnPerCell),
            //        spawnDimensions = new float2 { x = 2f, y = 2f },
            //        spawnOrigin = position
            //    };
            //    //Debug.Log("CREATE AGENT " + currentCloudID);

            //    buffer.TryAdd(GridConverter.Position2CellID(position), par);
            //    AddedAgentsPerCloud.Add(currentCloudID, par.qtdAgents);
            //    spawned += par.qtdAgents;
            //}
            //Debug.Log("Agents to create: " + agentsToCreate + " , spawnPerCell: " + spawnPerCell + " , positions: " + positionList.Count + " , spawned: " + spawned);
        }
コード例 #4
0
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            if (Settings.experiment.BioCloudsEnabled)
            {
                lastAgentId = AgentAtCellQuantity[AgentAtCellQuantity.Length - 1] + lastAgentId;

                int lastValue = 0;

                for (int i = 1; i < m_CellGroup.Length; i++)
                {
                    float3 cellPos = WindowManager.Crowds2Clouds(m_CellGroup.CellName[i].Value);
                    int    ind     = GridConverter.Position2CellID(cellPos);

                    AgentAtCellQuantity[i] = lastValue + AgentAtCellQuantity[i - 1];
                    if (clouds2Crowds.parameterBuffer.TryGetValue(ind, out Parameters spawnList))
                    {
                        lastValue = spawnList.qtdAgents;
                    }
                }


                var SpawnGroupJob = new SpawnGroup
                {
                    parBuffer           = clouds2Crowds.parameterBuffer,
                    CommandBuffer       = barrier.CreateCommandBuffer().ToConcurrent(),
                    CellName            = m_CellGroup.CellName,
                    AgentAtCellQuantity = AgentAtCellQuantity,
                    LastIDUsed          = lastAgentId
                };



                var SpawnGroupHandle = SpawnGroupJob.Schedule(m_CellGroup.Length, Settings.BatchSize, inputDeps);



                SpawnGroupHandle.Complete();

                return(SpawnGroupHandle);
            }
            else
            {
                int lastValue = parBuffer[0].qtdAgents;
                AgentAtCellQuantity[0] = 0;
                for (int i = 1; i < parBuffer.Length; i++)
                {
                    AgentAtCellQuantity[i] = lastValue + AgentAtCellQuantity[i - 1];
                    Parameters spawnList = parBuffer[i - 1];
                    lastValue = spawnList.qtdAgents;
                }
                var job = new InicialSpawn
                {
                    AgentAtCellQuantity = AgentAtCellQuantity,
                    CommandBuffer       = barrier.CreateCommandBuffer().ToConcurrent(),
                    parBuffer           = parBuffer
                };

                var handle = job.Schedule(parBuffer.Length, Settings.BatchSize, inputDeps);
                handle.Complete();
                this.Enabled = false;
                return(handle);
            }
        }
コード例 #5
0
            public void Execute(int index)
            {
                int doNotFreeze = 0;

                float3 cellPos = WindowManager.Crowds2Clouds(CellName[index].Value);


                int ind = GridConverter.Position2CellID(cellPos);


                Parameters spawnList;
                bool       keepgoing = parBuffer.TryGetValue(ind, out spawnList);

                if (!keepgoing)
                {
                    return;
                }
                float3 convertedOrigin = WindowManager.Clouds2Crowds(spawnList.spawnOrigin);
                float2 dim             = spawnList.spawnDimensions;

                int   qtdAgtTotal = spawnList.qtdAgents;
                int   maxZ        = (int)(convertedOrigin.z + dim.y);
                int   maxX        = (int)(convertedOrigin.x + dim.x);
                int   minZ        = (int)convertedOrigin.z;
                int   minX        = (int)convertedOrigin.x;
                float maxSpeed    = spawnList.maxSpeed;

                //Debug.Log(" MAX MIN " + new int4(maxZ, minZ, maxX, minX));

                int startID = AgentAtCellQuantity[index] + LastIDUsed;


                System.Random r = new System.Random(DateTime.UtcNow.Millisecond);

                int CellX = minX + 1;
                int CellZ = minZ + 1;
                int CellY = 0;

                //Debug.Log("ConvertedOrigin:" + convertedOrigin + "CELL: " + CellX + " " + CellZ);

                //Problema total agents
                for (int i = startID; i < qtdAgtTotal + startID; i++)
                {
                    //Debug.Log("Agent id : " + i);

                    if (doNotFreeze > qtdAgtTotal)
                    {
                        doNotFreeze = 0;
                        //maxZ += 2;
                        //maxX += 2;
                    }

                    float x = (float)r.NextDouble() * (maxX - minX) + minX;
                    float z = (float)r.NextDouble() * (maxZ - minZ) + minZ;
                    float y = 0;
                    //Debug.Log("AGENT: " + x + " " + z);



                    float3 g = WindowManager.Clouds2Crowds(spawnList.goal);

                    //x = UnityEngine.Random.Range(x - 0.99f, x + 0.99f);
                    //float y = 0f;
                    //z = UnityEngine.Random.Range(z - 0.99f, z + 0.99f);



                    CommandBuffer.CreateEntity(index, AgentArchetype);
                    CommandBuffer.SetComponent(index, new Position {
                        Value = new float3(x, y, z)
                    });
                    CommandBuffer.SetComponent(index, new Rotation {
                        Value = Quaternion.identity
                    });
                    //Debug.Log(maxSpeed / Settings.experiment.FramesPerSecond);
                    CommandBuffer.SetComponent(index, new AgentData
                    {
                        ID       = i,
                        MaxSpeed = maxSpeed + (maxSpeed /* (float)(r.NextDouble() */ * 0.2f),// / Settings.experiment.FramesPerSecond,
                        Radius   = 1f
                    });
                    CommandBuffer.SetComponent(index, new AgentStep
                    {
                        delta = float3.zero
                    });
                    CommandBuffer.SetComponent(index, new Rotation
                    {
                        Value = quaternion.identity
                    });
                    CommandBuffer.SetComponent(index, new CellName {
                        Value = new int3(CellX, CellY, CellZ)
                    });
                    CommandBuffer.SetComponent(index, new AgentGoal {
                        SubGoal = g, EndGoal = g
                    });
                    //entityManager.AddComponent(newAgent, ComponentType.FixedArray(typeof(int), qtdMarkers));
                    //TODO:Normal Life stuff change
                    CommandBuffer.SetComponent(index, new Counter {
                        Value = 0
                    });
                    CommandBuffer.SetComponent(index, new NormalLifeData
                    {
                        confort          = 0,
                        stress           = 0,
                        agtStrAcumulator = 0f,
                        movStrAcumulator = 0f,
                        incStress        = 0f
                    });

                    CommandBuffer.SetComponent <BioCrowdsAnchor>(index, new BioCrowdsAnchor {
                        Pivot = WindowManager.instance.originBase
                    });

                    CommandBuffer.AddSharedComponent(index, AgentRenderer);
                    CommandBuffer.AddSharedComponent(index, new AgentCloudID {
                        CloudID = spawnList.cloud
                    });
                }
            }
コード例 #6
0
            public void Execute(int index)
            {
                float3 currentCellPosition;
                NativeMultiHashMapIterator <int> it;

                float3 moveStep  = float3.zero;
                float3 direction = float3.zero;

                CloudTotalW.TryGetValue(CloudData[index].ID, out float totalW);

                bool keepgoing = CloudMarkersMap.TryGetFirstValue(CloudData[index].ID, out currentCellPosition, out it);

                if (!keepgoing)
                {
                    return;
                }

                float F           = CloudCalculations.GetF(currentCellPosition, CloudPositions[index].Value, CloudGoals[index].SubGoal - CloudPositions[index].Value);
                var   auxinWeight = CloudCalculations.PartialW(totalW, F) * CloudData[index].MaxSpeed * (currentCellPosition - CloudPositions[index].Value);

                direction += auxinWeight;

                if (useSplit)
                {
                    if (ExtraWeightCell.TryGetValue(CloudData[index].ID, out int extraweightcell))
                    {
                        if (GridConverter.Position2CellID(currentCellPosition) == extraweightcell)
                        {
                            //TODO dynamic extra weight
                            direction += 5 * auxinWeight;
                        }
                    }
                }



                while (CloudMarkersMap.TryGetNextValue(out currentCellPosition, ref it))
                {
                    F          = CloudCalculations.GetF(currentCellPosition, CloudPositions[index].Value, CloudGoals[index].SubGoal - CloudPositions[index].Value);
                    direction += CloudCalculations.PartialW(totalW, F) * CloudData[index].MaxSpeed * (currentCellPosition - CloudPositions[index].Value);


                    if (useSplit)
                    {
                        if (ExtraWeightCell.TryGetValue(CloudData[index].ID, out int extraweightcell))
                        {
                            if (GridConverter.Position2CellID(currentCellPosition) == extraweightcell)
                            {
                                direction += auxinWeight;
                            }
                        }
                    }
                }


                float moduleM = math.length(direction);
                float s       = (float)(moduleM * math.PI);

                float3 normalized_direction  = math.normalize(direction);
                float3 normalized_goalvector = math.normalize(CloudGoals[index].SubGoal - CloudPositions[index].Value);

                if (s > CloudData[index].MaxSpeed)
                {
                    s = CloudData[index].MaxSpeed;
                }

                if (moduleM > 0.00001f)
                {
                    moveStep = s * (normalized_direction);
                }
                else
                {
                    moveStep = float3.zero;
                }

                CloudStep[index] = new CloudMoveStep()
                {
                    Delta = moveStep
                };
            }