public void ChangeNodeStatusOnPosition(Vector3 targetPos, bool status) { Node n = targetGrid.GetNodeFromWorldPosition(targetPos, true); if (n == null) { return; } n.ChangeNodeStatus(status, targetGrid); }
public void ChangeNodeStatusOnPosition(Vector3 targetPos, bool status) { Node n = targetGrid.GetNodeFromWorldPosition(targetPos, true); if (n == null) { return; } n.ChangeNodeStatus(status, targetGrid); }