// Use this for initialization void Start() { _worldGravityScript = GameObject.Find("World").GetComponent<GravityScript>(); }
public void SetScript() { itemScript = item.GetComponent <GravityScript>(); }
// Use this for initialization void Start() { rotateSpeed = Mathf.PI / 132.0f; rotateAxis = new Vector3(1, 0, 0); grav = new GravityScript(transform.position); }