void OnMouseOver() { if (Time.timeScale != 0) { if (Input.GetMouseButtonDown(1)) { grapple.Pull(gameObject); grappled = true; countdownBegun = true; } if (Input.GetMouseButtonDown(0)) { grapple.Swing(gameObject); grappled = true; countdownBegun = true; } GetComponent <SpriteRenderer>().color = new Color(0, 1, 0); } }