public void SetGrapple(Grapple g) { if (grapple != null) { Destroy(grapple.gameObject); } grapple = g; if (grapple) { grapple.InitSwing(this, velocity); } }
public void SetGrapple(Grapple g) { if (grapple != null) { Destroy(grapple.gameObject); } grapple = g; if (grapple) { grapple.InitSwing(this, velocity); } }