コード例 #1
0
 /// <summary>
 /// Attempt to dequeue a debugging message from the graphics subsystem.
 /// </summary>
 /// <remarks>
 /// When running on a graphics device with debugging enabled, this allows you to retrieve
 /// subsystem-specific (e.g. DirectX, OpenGL, etc.) debugging messages including information
 /// about improper usage of shaders and APIs.
 /// </remarks>
 /// <param name="message">The graphics debugging message if retrieved, null otherwise.</param>
 /// <returns>True if a graphics debugging message was retrieved, false otherwise.</returns>
 public bool TryDequeueMessage(out GraphicsDebugMessage message)
 {
     return(PlatformTryDequeueMessage(out message));
 }
コード例 #2
0
 private bool PlatformTryDequeueMessage(out GraphicsDebugMessage message)
 {
     message = null;
     return(false);
 }