/// <summary> /// Attempt to dequeue a debugging message from the graphics subsystem. /// </summary> /// <remarks> /// When running on a graphics device with debugging enabled, this allows you to retrieve /// subsystem-specific (e.g. DirectX, OpenGL, etc.) debugging messages including information /// about improper usage of shaders and APIs. /// </remarks> /// <param name="message">The graphics debugging message if retrieved, null otherwise.</param> /// <returns>True if a graphics debugging message was retrieved, false otherwise.</returns> public bool TryDequeueMessage(out GraphicsDebugMessage message) { return(PlatformTryDequeueMessage(out message)); }
private bool PlatformTryDequeueMessage(out GraphicsDebugMessage message) { message = null; return(false); }