// Update is called once per frame void Update() { if (m_GameRunning) { m_Player.CheckMovement(); m_EnemyManager.ManageEnemies(); m_GraphicManager.ManageGraphics(); } }
// Update is called once per frame void Update() { if (m_GameRunning) { m_Player.CheckMovement(); m_EnemyManager.ManageEnemies(); m_GraphicManager.ManageGraphics(); } }