コード例 #1
0
 private void Update()
 {
     if (input.value >= threshold && GrabManager.IsGrabbedAny(item))
     {
         GrabManager.Release(item, blockTime);
     }
 }
コード例 #2
0
		public void DespawnPlayer()
		{
			if (NetGame.netlog)
			{
				Debug.LogFormat("Destroying {0}", netId);
			}
			if (isLocalPlayer)
			{
				if (skin != null)
				{
					App.StopPlaytimeForItem(skin.workshopId);
				}
				MenuCameraEffects.instance.RemoveHuman(this);
				Listener.instance.RemoveHuman(human);
				if (App.state == AppSate.Customize)
				{
					Player0Device = controls.device;
				}
			}
			host.RemovePlayer(this);
			if (isLocalPlayer)
			{
				PlayerManager.instance.OnLocalPlayerRemoved(this);
			}
			if (base.gameObject != null)
			{
				GrabManager.Release(base.gameObject);
			}
			Object.Destroy(base.gameObject);
		}
コード例 #3
0
 public void OnRelease()
 {
     if (!NetGame.isClient)
     {
         screen.Hide();
     }
     GrabManager.Release(screen.gameObject, 0.3f);
 }
コード例 #4
0
		protected override void OnDestroy()
		{
			base.OnDestroy();
			if (base.gameObject != null)
			{
				GrabManager.Release(base.gameObject);
			}
		}
コード例 #5
0
        public void OnTriggerEnter(Collider other)
        {
            if (doneMixing || other == null)
            {
                return;
            }
            bool flag = false;

            for (int i = 0; i < items.Length; i++)
            {
                if (!other.gameObject.transform.IsChildOf(items[i].item.transform))
                {
                    continue;
                }
                flag = true;
                if (items[i].mixEffect == MixEffect.Destroy || (itemAdded[i] == 0 && items[i].mixEffect == MixEffect.DestroyFirst))
                {
                    if (other.gameObject == items[i].item)
                    {
                        GrabManager.Release(other.gameObject);
                        SendDestroyIngredient(i, -1);
                    }
                    else
                    {
                        for (int j = 0; j < items[i].item.transform.childCount; j++)
                        {
                            Transform child = items[i].item.transform.GetChild(j);
                            if (other.gameObject.transform.IsChildOf(child))
                            {
                                GrabManager.Release(other.gameObject);
                                GrabManager.Release(child.gameObject);
                                SendDestroyIngredient(i, j);
                                break;
                            }
                        }
                    }
                }
                itemAdded[i]++;
                items[i].itemAdded.Invoke();
                if (itemAdded.All((int x) => x != 0))
                {
                    allItemsHaveBeenAdded = true;
                    allItems.SetValue(1f);
                }
                break;
            }
            if (!flag)
            {
                badItemAdded.Invoke();
            }
        }
コード例 #6
0
 protected virtual void Shatter(Vector3 contactPoint, Vector3 adjustedImpulse, float impactMagnitude, uint seed, uint netId)
 {
     renderer.enabled = false;
     collider.enabled = false;
     if (audio != null)
     {
         audio.Shatter(impactMagnitude, contactPoint);
     }
     if (audioSource != null)
     {
         audioSource.Shatter(impactMagnitude, contactPoint);
     }
     GrabManager.Release(base.gameObject);
 }
コード例 #7
0
        public void Respawn(Vector3 offset)
        {
            if (ReplayRecorder.isPlaying || NetGame.isClient)
            {
                return;
            }
            GrabManager.Release(base.gameObject);
            Vector3    vector     = startPos + offset;
            Quaternion quaternion = startRot;

            if (overrides != null)
            {
                RespawningBodyOverride respawningBodyOverride = null;
                for (int i = 0; i < overrides.Count; i++)
                {
                    if (overrides[i].checkpoint.number <= Game.instance.currentCheckpointNumber && (respawningBodyOverride == null || overrides[i].checkpoint.number > respawningBodyOverride.checkpoint.number))
                    {
                        respawningBodyOverride = overrides[i];
                    }
                }
                if (respawningBodyOverride != null)
                {
                    vector     = respawningBodyOverride.initialToNewLocationMatrtix.MultiplyPoint3x4(vector);
                    quaternion = respawningBodyOverride.initialToNewLocationRotation * quaternion;
                }
            }
            mJustReset              = 5;
            mResetPosition          = vector;
            mResetRotation          = quaternion;
            base.transform.position = vector;
            base.transform.rotation = quaternion;
            if (syncLocalScale)
            {
                base.transform.localScale = startLocalScale;
            }
            UpdateVisibility();
            if (m_respawnEvent != null)
            {
                m_respawnEvent.Invoke();
            }
            else
            {
                Debug.LogError("Null respawn event.", this);
            }
        }
コード例 #8
0
    public void OnTriggerStay(Collider other)
    {
        Rigidbody componentInParent = other.GetComponentInParent <Rigidbody>();

        if (componentInParent == null || componentInParent.isKinematic || bodiesAffected.Contains(componentInParent))
        {
            return;
        }
        bodiesAffected.Add(componentInParent);
        worldWind = base.transform.TransformVector(wind) * input.value;
        normal    = worldWind.normalized;
        D         = Vector3.Dot(base.transform.position, normal);
        if (!(worldWind == Vector3.zero))
        {
            float   num       = Vector3.Dot(componentInParent.worldCenterOfMass, normal) - D;
            Vector3 vector    = componentInParent.worldCenterOfMass - num * normal - base.transform.position;
            float   num2      = Mathf.InverseLerp(coreRadius + radialFalloff, coreRadius, vector.magnitude);
            float   num3      = Mathf.InverseLerp(dist + distFalloff, dist, num);
            Human   component = componentInParent.GetComponent <Human>();
            float   num4      = componentInParent.mass;
            if (component != null)
            {
                num4 = component.mass / (float)component.rigidbodies.Length;
            }
            float   d       = num4;
            Vector3 vector2 = (worldWind - componentInParent.velocity).magnitude * (worldWind - componentInParent.velocity) * cDrag * d;
            if (vector.magnitude > 0.1f)
            {
                vector2 += (0f - componentInParent.mass) * vector * centeringSpring;
                vector2 += componentInParent.mass * Vector3.Project(-componentInParent.velocity, vector) * centeringDamper;
            }
            vector2 *= num2 * num3;
            vector2  = Vector3.ClampMagnitude(vector2, num4 * maxAcceleration);
            if (vector2.magnitude / num4 > 10f && GrabManager.IsGrabbedAny(componentInParent.gameObject))
            {
                GrabManager.Release(componentInParent.gameObject, 0.2f);
            }
            componentInParent.AddForce(vector2);
            Debug.DrawRay(componentInParent.worldCenterOfMass, vector2 / 10f / componentInParent.mass, Color.cyan, 0.1f);
            if (component != null)
            {
                componentInParent.AddForce(component.controls.walkDirection * humanFlyForce);
            }
        }
    }
コード例 #9
0
 private void FixedUpdate()
 {
     if (!topGrabbable && GrabManager.IsGrabbedAny(topTrack.gameObject))
     {
         GrabManager.Release(topTrack.gameObject, 1f);
     }
     if (!bottomGrabbable && GrabManager.IsGrabbedAny(bottomTrack.gameObject))
     {
         GrabManager.Release(bottomTrack.gameObject, 1f);
     }
     if (!startGrabbable && GrabManager.IsGrabbedAny(startTrack.gameObject))
     {
         GrabManager.Release(startTrack.gameObject, 1f);
     }
     if (!endGrabbable && GrabManager.IsGrabbedAny(endTrack.gameObject))
     {
         GrabManager.Release(endTrack.gameObject, 1f);
     }
     if (!ReplayRecorder.isPlaying && !NetGame.isClient && input.value != 0f && !(topTrack == null))
     {
         AdvanceArrays(input.value * speed * Time.fixedDeltaTime);
     }
 }
コード例 #10
0
    private void Update()
    {
        if (pendingPlay > 0f)
        {
            float num = pendingPlay - Time.deltaTime;
            Show();
            pendingPlay = num;
        }
        if (!videoLoaded)
        {
            return;
        }
        if (endTimer > 0f)
        {
            endTimer -= Time.deltaTime;
            if (endTimer <= 0f)
            {
                StopMovie();
            }
        }
        if (movie != null && movieMaterialInstance == null)
        {
            if (movie.texture != null)
            {
                movieMaterialInstance = Object.Instantiate(HFFResources.instance.PCLinearMovieFixGame);
            }
            reinitMaterial = true;
        }
        if (reinitMaterial && movie != null && movieMaterialInstance != null)
        {
            reinitMaterial = false;
            if (movieMaterialInstance != null)
            {
                movieMaterialInstance.mainTexture = movie.texture;
                movieMaterialInstance.SetTexture("_EmissionMap", movie.texture);
            }
            renderer.sharedMaterial = movieMaterialInstance;
        }
        if (movie != null && subtitles != null && transitionPhase != 0f && transitionSpeed > 0f && inTransition)
        {
            time = audiosourceTime;
            if (currentLine != null && !currentLine.ShouldShow(time))
            {
                if (lockedVOAndSubtitles)
                {
                    SubtitleManager.instance.ClearSubtitle();
                }
                currentLine = null;
            }
            if (currentLine == null)
            {
                currentLine = subtitles.GetLineToDisplay(time);
                if (currentLine != null && lockedVOAndSubtitles)
                {
                    SubtitleManager.instance.SetSubtitle(ScriptLocalization.Get("SUBTITLES/" + currentLine.key));
                }
            }
        }
        if (!inTransition)
        {
            return;
        }
        if (transitionPhase == 0f && transitionSpeed > 0f && movie != null)
        {
            renderer.sharedMaterial = movieMaterialInstance;
            audiosourceStart        = Time.unscaledTime;
            lockedVOAndSubtitles    = true;
            movie.Play();
        }
        transitionPhase = Mathf.Clamp01(transitionPhase + Time.deltaTime * transitionSpeed);
        float num2 = Ease.easeInOutQuad(0f, 1f, transitionPhase);
        float num3 = width / 16f * 9f;

        Create2SidedMesh((0f - width) / 2f * num2, (0f - num3) / 2f, width / 2f * num2, num3 / 2f, 0.5f - num2 / 2f, 0f, 0.5f + num2 / 2f, 1f);
        mesh.vertices = meshVerts;
        mesh.uv       = uvs;
        mesh.RecalculateNormals();
        mesh.RecalculateBounds();
        filter.sharedMesh = mesh;
        collider.size     = ((num2 != 0f) ? new Vector3(width * num2, num3, 0.1f) : Vector3.zero);
        if (transitionPhase == 0f && transitionSpeed < 0f)
        {
            if (playingScreen == this)
            {
                playingScreen = null;
            }
            inTransition = false;
            StopMovie();
            RemoveSubtitles();
            renderer.sharedMaterial = blankMaterial;
            GrabManager.Release(base.gameObject);
        }
    }
コード例 #11
0
ファイル: Game.cs プロジェクト: chaojikugua/HumanFallFlat
 private void ResetPlayer(Human human)
 {
     GrabManager.Release(human.gameObject);
     human.ReleaseGrab();
     human.Reset();
 }