internal GooglePlayGames.Native.PInvoke.MultiplayerParticipant Inviter() { GooglePlayGames.Native.PInvoke.MultiplayerParticipant participant = new GooglePlayGames.Native.PInvoke.MultiplayerParticipant(GooglePlayGames.Native.Cwrapper.MultiplayerInvitation.MultiplayerInvitation_InvitingParticipant(base.SelfPtr())); if (!participant.Valid()) { participant.Dispose(); return(null); } return(participant); }
internal GooglePlayGames.Native.PInvoke.MultiplayerParticipant PendingParticipant() { GooglePlayGames.Native.PInvoke.MultiplayerParticipant participant = new GooglePlayGames.Native.PInvoke.MultiplayerParticipant(GooglePlayGames.Native.Cwrapper.TurnBasedMatch.TurnBasedMatch_PendingParticipant(base.SelfPtr())); if (!participant.Valid()) { participant.Dispose(); return(null); } return(participant); }