internal GooglePlayGames.Native.PInvoke.MultiplayerParticipant Inviter()
 {
     GooglePlayGames.Native.PInvoke.MultiplayerParticipant participant = new GooglePlayGames.Native.PInvoke.MultiplayerParticipant(GooglePlayGames.Native.Cwrapper.MultiplayerInvitation.MultiplayerInvitation_InvitingParticipant(base.SelfPtr()));
     if (!participant.Valid())
     {
         participant.Dispose();
         return(null);
     }
     return(participant);
 }
 internal GooglePlayGames.Native.PInvoke.MultiplayerParticipant PendingParticipant()
 {
     GooglePlayGames.Native.PInvoke.MultiplayerParticipant participant = new GooglePlayGames.Native.PInvoke.MultiplayerParticipant(GooglePlayGames.Native.Cwrapper.TurnBasedMatch.TurnBasedMatch_PendingParticipant(base.SelfPtr()));
     if (!participant.Valid())
     {
         participant.Dispose();
         return(null);
     }
     return(participant);
 }