// Called when the player died public void GameOver() { GameState = GameState.GameOver; GameCount++; if (GameCount % 5 == 0) { //UnityAds.instance.ShowAd(); } GoogleManager.ReportScore(); StartCoroutine(CRStopMusic(1f)); }
void GameOver() { GameState = GameState.GameOver; AppsFlyerMMP.Score(ScoreManager.Instance.Score); GoogleManager.ReportScore(); }