Beispiel #1
0
        // Called when the player died
        public void GameOver()
        {
            GameState = GameState.GameOver;
            GameCount++;
            if (GameCount % 5 == 0)
            {
                //UnityAds.instance.ShowAd();
            }
            GoogleManager.ReportScore();


            StartCoroutine(CRStopMusic(1f));
        }
Beispiel #2
0
 void GameOver()
 {
     GameState = GameState.GameOver;
     AppsFlyerMMP.Score(ScoreManager.Instance.Score);
     GoogleManager.ReportScore();
 }