コード例 #1
0
        /// <summary>
        /// 是否禁止使用道具
        /// </summary>
        public bool ForbidUseGoods(uint goodsId)
        {
            uint goodsType    = GoodsHelper.GetGoodsType(goodsId);
            uint goodsSubType = GoodsHelper.GetGoodsSubType(goodsId);

            return(DBInstanceTypeControl.Instance.ForbidUseGoods(InstanceManager.Instance.InstanceType, InstanceManager.Instance.InstanceSubType, goodsType, goodsSubType));
        }
コード例 #2
0
ファイル: DBNotice.cs プロジェクト: wuhuolong/MaxBooks
        public static string FillTemplateByContentList(string template, string[] param_list)
        {
            if (param_list.Length <= 0)
            {
                return(template);
            }
            if (string.IsNullOrEmpty(template))
            {
                return(string.Empty);
            }

            int index = 0;

            return(mNoticeRegex.Replace(template, new MatchEvaluator(
                                            delegate(Match match)
            {
                string ret = string.Empty;
                if (index >= param_list.Length)
                {
                    return ret;
                }

                string content = param_list [index];
                string target = match.ToString();
                if (target.Length >= 3)
                {
                    target = target.Substring(1, target.Length - 2);
                    EFillType contentType = (EFillType)(int.Parse(target));
                    uint contentNum = 0xffffffff;
                    try
                    {
                        contentNum = Convert.ToUInt32(content);
                    } catch
                    {
                        // Do nothing.
                    }

                    switch (contentType)
                    {
                    // 怪物名字是后端未经过翻译就发过来的,要翻译一下
                    case EFillType.MONSTER_NAME:
                        ret = xc.TextHelper.GetTranslateText(content);
                        break;

                    // 玩法场景名字是后端未经过翻译就发过来的,要翻译一下
                    case EFillType.ACTIVITY_SCENE_NAME:
                        ret = xc.TextHelper.GetTranslateText(content);
                        break;

                    case EFillType.COLOR_TYPE:
                        ret = GoodsHelper.GetGoodsColor(contentNum);
                        break;

                    case EFillType.CHAT_GOODS_TYPELINK:         // 物品超链接
                        {
                            if (param_list.Length >= 3)
                            {
                                uint playerId = Convert.ToUInt32(param_list[index - 2]);
                                uint goods_gid = Convert.ToUInt32(param_list[index - 1]);
                                ulong goods_oid = Convert.ToUInt64(content);

                                uint color_type = GoodsHelper.GetGoodsColorTypeByTypeId(goods_gid);
                                string color_str = GoodsHelper.GetGoodsColor(color_type);
                                string goods_name = GoodsHelper.GetGoodsOriginalNameByTypeId(goods_gid);

                                uint goodsType = GoodsHelper.GetGoodsType(goods_gid);
                                if (goodsType == GameConst.GIVE_TYPE_EQUIP ||        // 装备
                                    goodsType == GameConst.GIVE_TYPE_RIDE_EQUIP ||   // 坐骑装备
                                    goodsType == GameConst.GIVE_TYPE_MAGIC_EQUIP ||  // 法宝装备
                                    goodsType == GameConst.GIVE_TYPE_DECORATE ||     // 饰品
                                    goodsType == GameConst.GIVE_TYPE_ELEMENT_EP ||   // 元素装备
                                    goodsType == GameConst.GIVE_TYPE_GOD_EQUIP ||    // 神兵
                                    goodsType == GameConst.GIVE_TYPE_ARTIFACT_EP ||  // 神器装备
                                    goodsType == GameConst.GIVE_TYPE_FIVE_ELEM)      // 五行战印
                                {
                                    ret = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_20"), color_str, goods_name);
                                    ret = ret + "{" + playerId + "," + goods_oid + "," + goods_gid + "})";
                                }
                                else
                                {
                                    ret = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_21"), color_str, goods_name);
                                    ret = ret + "{" + playerId + "," + goods_gid + "})";
                                }
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.CLIENT_GOODS_TYPELINK:       // 客户端物品超链接
                        {
                            uint goods_gid = Convert.ToUInt32(param_list[index - 1]);
                            uint goods_oid = contentNum;

                            uint color_type = GoodsHelper.GetGoodsColorTypeByTypeId(goods_gid);
                            string color_str = GoodsHelper.GetGoodsColor(color_type);
                            string goods_name = GoodsHelper.GetGoodsOriginalNameByTypeId(goods_gid);
                            ret = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_22"), color_str, goods_name);
                            ret = ret + "{" + content + "})";
                        }
                        break;

                    case EFillType.GOODS_GID:
                        ret = string.Empty;
                        break;

                    case EFillType.HIDE_PLAYER_ID:
                        ret = string.Empty;
                        break;

                    case EFillType.GOODS_GID_NEW:
                        {
                            if (param_list.Length >= 2)
                            {
                                uint playerId = Convert.ToUInt32(param_list[index - 1]);
                                uint goods_gid = Convert.ToUInt32(param_list[index]);

                                uint color_type = GoodsHelper.GetGoodsColorTypeByTypeId(goods_gid);
                                string color_str = GoodsHelper.GetGoodsColor(color_type);
                                string goods_name = GoodsHelper.GetGoodsOriginalNameByTypeId(goods_gid);
                                ret = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_21"), color_str, goods_name);
                                ret = ret + "{" + playerId + "," + goods_gid + "})";
                            }
                            else
                            {
                                ret = content;
                            }

                            break;
                        }

                    case EFillType.PET_ID:     // 守护ID(显示带守护品质颜色的守护名字)
                        {
                            uint pet_id = Convert.ToUInt32(content);
                            var pet_info = DBManager.Instance.GetDB <DBPet>().GetOnePetInfo(pet_id);
                            if (pet_info != null)
                            {
                                string color_str = GoodsHelper.GetGoodsColor(pet_info.Quality + 1);    //守护品质颜色和物品相差1
                                string actor_name = ActorHelper.GetActorName(pet_info.Actor_id);
                                ret = string.Format("{0}{1}</color>", color_str, actor_name);
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.TITLE_ID:
                        {
                            uint title_id = Convert.ToUInt32(content);
                            var title_info = DBManager.Instance.GetDB <DBHonor>().GetData(title_id);
                            if (title_info != null)
                            {
                                string color_str = GoodsHelper.GetGoodsColor(title_info.Quality);
                                string title_name = title_info.Name;
                                ret = string.Format("{0}{1}</color>", color_str, title_name);
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.QUAL_WORD:
                        {
                            uint qual = Convert.ToUInt32(content);
                            string color_str_name = GoodsHelper.GetGoodsColorName(qual);
                            string color_str = GoodsHelper.GetGoodsColor(qual);
                            ret = string.Format("{0}{1}</color>", color_str, color_str_name);
                        }
                        break;

                    case EFillType.TRANSFER_LV:
                        {
                            if (param_list.Length >= 2)
                            {
                                uint init_vocation = Convert.ToUInt32(param_list[index]);
                                uint transfer_lv = Convert.ToUInt32(param_list[index - 1]);
                                object[] param = { transfer_lv, init_vocation };
                                System.Type[] returnType = { typeof(string) };
                                object[] objs = LuaScriptMgr.Instance.CallLuaFunction_return(LuaScriptMgr.Instance.Lua.Global, "TransferMgr_GetVocationName", param, returnType);
                                if (objs != null && objs.Length > 0 && objs[0] != null)
                                {
                                    ret = (string)objs[0];
                                }
                                else
                                {
                                    ret = content;
                                }
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.InitVocation:
                        ret = string.Empty;
                        break;

                    case EFillType.SHOW_TYPE_TO_NAME:     //外显系统ID =>外显系统名字
                        {
                            uint show_type = Convert.ToUInt32(param_list[index]);
                            object[] param = { show_type };
                            System.Type[] returnType = { typeof(string) };
                            object[] objs = LuaScriptMgr.Instance.CallLuaFunction_return(LuaScriptMgr.Instance.Lua.Global, "ShowManager_GetShowName", param, returnType);
                            if (objs != null && objs.Length > 0 && objs[0] != null)
                            {
                                ret = (string)objs[0];
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.SHOW_TYPE_TO_PARAM:    //外显系统ID => 与25一起使用,组成外显系统的外观名字
                        {
                            ret = string.Empty;
                        }
                        break;

                    case EFillType.SHOW_TYPE_TO_FACADE_ID:
                        {
                            if (param_list.Length >= 2)
                            {
                                uint facade_id = Convert.ToUInt32(param_list[index]);
                                uint show_type = Convert.ToUInt32(param_list[index - 1]);
                                object[] param = { show_type, facade_id };
                                System.Type[] returnType = { typeof(string) };
                                object[] objs = LuaScriptMgr.Instance.CallLuaFunction_return(LuaScriptMgr.Instance.Lua.Global, "ShowManager_GetFacadeName", param, returnType);
                                if (objs != null && objs.Length > 0 && objs[0] != null)
                                {
                                    ret = (string)objs[0];
                                }
                                else
                                {
                                    ret = content;
                                }
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.SHOW_TYPE_TO_SYS_ID:       //外显系统ID =>外显系统ID
                        {
                            uint show_type = Convert.ToUInt32(param_list[index]);
                            object[] param = { show_type };
                            System.Type[] returnType = { typeof(string) };
                            object[] objs = LuaScriptMgr.Instance.CallLuaFunction_return(LuaScriptMgr.Instance.Lua.Global, "ShowManager_GetSysIdStr", param, returnType);
                            if (objs != null && objs.Length > 0 && objs[0] != null)
                            {
                                ret = (string)objs[0];
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.FASHION_NAME:       //时装
                        {
                            uint fashionId = Convert.ToUInt32(param_list[index]);
                            object[] param = { fashionId };
                            System.Type[] returnType = { typeof(string) };
                            object[] objs = LuaScriptMgr.Instance.CallLuaFunction_return(LuaScriptMgr.Instance.Lua.Global, "FashionManager_GetFashionNameWithColor", param, returnType);
                            if (objs != null && objs.Length > 0 && objs[0] != null)
                            {
                                ret = (string)objs[0];
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.MALL_NAME:     //商城名字
                        {
                            uint mall_id = Convert.ToUInt32(param_list[index]);
                            var mall_tmpl = xc.DBManager.Instance.GetDB <DBMallType>().GetOneItem(mall_id);
                            if (mall_tmpl != null)
                            {
                                //string color_str = GoodsHelper.GetGoodsColor(mall_tmpl);
                                string tmall_name = mall_tmpl.Name;
                                //ret = string.Format("{0}{1}</color>", color_str, tmall_name);
                                ret = tmall_name;
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.ESCORT_TASK_ID:     //护送任务的id
                        {
                            uint taskId = Convert.ToUInt32(param_list[index]);
                            TaskDefine taskDefine = TaskDefine.MakeDefine(taskId);
                            if (taskDefine != null)
                            {
                                ret = taskDefine.GetFollowNpcName(0);
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.INSTANCE_ID:     //副本id
                        {
                            uint instanceId = Convert.ToUInt32(param_list[index]);
                            DBInstance.InstanceInfo instanceInfo = DBInstance.Instance.GetInstanceInfo(instanceId);
                            if (instanceInfo != null)
                            {
                                ret = instanceInfo.mName;
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.GODWARE_ID:    //神器id
                        {
                            uint god_ware_id = Convert.ToUInt32(param_list[index]);
                            object[] param = { god_ware_id };
                            System.Type[] returnType = { typeof(string) };
                            object[] objs = LuaScriptMgr.Instance.CallLuaFunction_return(LuaScriptMgr.Instance.Lua.Global, "GodWareManager_GetGodWareName", param, returnType);
                            if (objs != null && objs.Length > 0 && objs[0] != null)
                            {
                                ret = (string)objs[0];
                            }
                            else
                            {
                                ret = content;
                            }
                        }
                        break;

                    case EFillType.TIMEFORMAT:
                        int time = Convert.ToInt32(param_list[index]);
                        string strShowTime = CommonTool.SecondsToStr_2(time);
                        ret = strShowTime;
                        break;

                    case EFillType.BIG_PACKET:
                        uint bigNum = Convert.ToUInt32(param_list[index]);
                        if (bigNum != 0)
                        {
                            //ret = string.Format("{0}个大红包,", bigNum);
                            ret = string.Format(xc.DBConstText.GetText("RAIN_RED_PACKET_BIG"), bigNum);
                        }
                        else
                        {
                            ret = "";
                        }
                        break;

                    case EFillType.SMALL_PACKET:
                        uint smallNum = Convert.ToUInt32(param_list[index]);
                        if (smallNum != 0)
                        {
                            //ret = string.Format("{0}个小红包,", smallNum);
                            ret = string.Format(xc.DBConstText.GetText("RAIN_RED_PACKET_SMALL"), smallNum);
                        }
                        else
                        {
                            ret = "";
                        }
                        break;

                    case EFillType.MARKET_ID:
                        {
                            uint goods_gid = Convert.ToUInt32(param_list[index - 1]);
                            uint goods_oid = contentNum;

                            uint color_type = GoodsHelper.GetGoodsColorTypeByTypeId(goods_gid);
                            string color_str = GoodsHelper.GetGoodsColor(color_type);
                            string goods_name = GoodsHelper.GetGoodsOriginalNameByTypeId(goods_gid);

                            // 【click={0}[{1}]</color>】(marketGoodsTips=
                            ret = string.Format(xc.TextHelper.GetConstText("GAME_CHAT_CLICK_MARKET_GOODS"), color_str, goods_name);
                            ret = ret + "{" + content + "})";
                        }
                        break;

                    case EFillType.CONTROL_ID:
                        var id = Convert.ToInt32(param_list[index]);
                        ret = SpanServerManager.Instance.GetServerNameByControlServerId((uint)id);
                        break;

                    case EFillType.CHANNEL_ID:
                        ret = ChannelHelper.GetChannelName(param_list[index]);
                        break;

                    default:
                        ret = xc.TextHelper.GetTranslateText(content);
                        break;
                    }
                }

                index++;
                return ret;
            }
                                            )));
        }
コード例 #3
0
        Dictionary <string, bool> mGoodsSettingInfoConditionsCache = null;    // 条件缓存
        bool CheckMeetGoodsSettingInfoCondition(uint goodsId, HookGoodsSettingInfo hookGoodsSettingInfo, Dictionary <uint, HookGoodsSettingInfo> hookGoodsSettingInfos, string cacheKeyPrefix)
        {
            System.Text.StringBuilder sb = new System.Text.StringBuilder();
            sb.Append(cacheKeyPrefix);
            sb.Append("_");
            sb.Append(goodsId);
            sb.Append("_");
            sb.Append(hookGoodsSettingInfo.Id);
            string cacheKey = sb.ToString();

            if (mGoodsSettingInfoConditionsCache == null)
            {
                mGoodsSettingInfoConditionsCache = new Dictionary <string, bool>();
                mGoodsSettingInfoConditionsCache.Clear();
            }
            if (mGoodsSettingInfoConditionsCache.ContainsKey(cacheKey) == true)
            {
                return(mGoodsSettingInfoConditionsCache[cacheKey]);
            }

            bool ret = false;

            switch (hookGoodsSettingInfo.Type)
            {
            case HookGoodsSettingInfo.EType.OtherAll:
            {
                Dictionary <uint, HookGoodsSettingInfo> otherAllHookGoodsSettingInfos = new Dictionary <uint, HookGoodsSettingInfo>();
                otherAllHookGoodsSettingInfos.Clear();
                foreach (HookGoodsSettingInfo otherHookGoodsSettingInfo in hookGoodsSettingInfos.Values)
                {
                    if (otherHookGoodsSettingInfo.Type != HookGoodsSettingInfo.EType.OtherAll)
                    {
                        otherAllHookGoodsSettingInfos.Add(otherHookGoodsSettingInfo.Id, otherHookGoodsSettingInfo);
                    }
                }
                ret = true;
                foreach (HookGoodsSettingInfo otherHookGoodsSettingInfo in otherAllHookGoodsSettingInfos.Values)
                {
                    if (CheckMeetGoodsSettingInfoCondition(goodsId, otherHookGoodsSettingInfo, otherAllHookGoodsSettingInfos, "other_all_hook_goods_setting") == true)
                    {
                        ret = false;
                        break;
                    }
                }
                break;
            }

            case HookGoodsSettingInfo.EType.GoodsIds:
            {
                if (hookGoodsSettingInfo.Params.Contains(goodsId) == true)
                {
                    ret = true;
                    break;
                }
                break;
            }

            case HookGoodsSettingInfo.EType.GoodsType:
            {
                uint goodsType    = GoodsHelper.GetGoodsType(goodsId);
                uint goodsSubType = GoodsHelper.GetGoodsSubType(goodsId);
                if (hookGoodsSettingInfo.Params.Count >= 2)
                {
                    if (goodsType == hookGoodsSettingInfo.Params[0] && goodsSubType == hookGoodsSettingInfo.Params[1])
                    {
                        ret = true;
                        break;
                    }
                }
                break;
            }

            case HookGoodsSettingInfo.EType.EquipCertainColor:
            {
                uint goodsType = GoodsHelper.GetGoodsType(goodsId);
                if (goodsType == GameConst.GIVE_TYPE_EQUIP)
                {
                    uint color = GoodsHelper.GetGoodsColorTypeByTypeId(goodsId);
                    if (color == hookGoodsSettingInfo.Params[0])
                    {
                        ret = true;
                        break;
                    }
                }
                break;
            }

            case HookGoodsSettingInfo.EType.EquipUponCertainColor:
            {
                uint goodsType = GoodsHelper.GetGoodsType(goodsId);
                if (goodsType == GameConst.GIVE_TYPE_EQUIP)
                {
                    uint color = GoodsHelper.GetGoodsColorTypeByTypeId(goodsId);
                    if (color >= hookGoodsSettingInfo.Params[0])
                    {
                        ret = true;
                        break;
                    }
                }
                break;
            }

            case HookGoodsSettingInfo.EType.EquipPoses:
            {
                uint pos = xc.Equip.EquipHelper.GetEquipPosByGid(goodsId);
                foreach (uint param in hookGoodsSettingInfo.Params)
                {
                    if (pos == param)
                    {
                        ret = true;
                        break;
                    }
                }
                break;
            }

            default:
                break;
            }

            mGoodsSettingInfoConditionsCache.Add(cacheKey, ret);
            return(ret);
        }
コード例 #4
0
        /// <summary>
        /// 拷贝指引的目标控件
        /// </summary>
        public void CopyTargetObj()
        {
            if (TargetObject == null)
            {
                return;
            }

            CopyObj = UnityEngine.GameObject.Instantiate(TargetObject) as GameObject;


            var toggle = CopyObj.GetComponent <Toggle>();

            if (toggle != null)
            {
                toggle.group = null;
            }

            CopyTrans = CopyObj.transform;

            // 需要特殊处理的MonoBehaviour
            var spec_list = SGameEngine.Pool <MonoBehaviour> .List.New();

            // 把非UI控件的MonoBehaviour销毁掉
            var remove_list = SGameEngine.Pool <MonoBehaviour> .List.New();

            var db_guide_copy_behavior = DBManager.Instance.GetDB <DBGuideCopyBehavior>();

            foreach (var com in CopyObj.GetComponentsInChildren <MonoBehaviour>(true))
            {
                // 处理特殊的组件
                TargetModelInfo target_model_info = com as TargetModelInfo;
                if (target_model_info != null)
                {
                    spec_list.Add(target_model_info);
                    continue;
                }

                // 因为UIItemNewSlot采用了延迟加载图标,直接拷贝会图标丢失,需要把UIItemNewSlot也拷贝进来并进行加载工作
                UIItemNewSlot slot = com as UIItemNewSlot;
                if (slot != null)
                {
                    UIItemNewSlot source_slot = TargetObject.GetComponentInChildren <UIItemNewSlot>();

                    if (source_slot != null)
                    {
                        slot.ItemInfo = source_slot.ItemInfo;
                        slot.SetUI();
                        if (slot.ItemInfo != null && GoodsHelper.GetGoodsType(slot.ItemInfo.type_idx) == GameConst.GIVE_TYPE_SOUL)
                        {
                            slot.CanShowCircleBkg = true;
                            slot.SetColor(false);
                            slot.SetBgImageVisiable(false);
                            slot.SetEffectRootVisiable(false);
                        }
                    }

                    continue;
                }

                // ui控件的基类
                if (com == null || com is ICanvasElement || com is Selectable)
                {
                    continue;
                }

                // 其他需要添加的组件
                string class_name = com.GetType().Name;
                if (db_guide_copy_behavior.ContainType(class_name))
                {
                    continue;
                }

                //有Alpha渐变时直接设为不透明
                TweenAlpha tween = com as TweenAlpha;
                if (tween != null)
                {
                    tween.value = 1;
                }

                // 剩余的组件添加到remove_list
                remove_list.Add(com);
            }

            for (int i = remove_list.Count - 1; i >= 0; i--)
            {
                //包含序列帧特效的GameObject直接删掉,因为有特效重叠不同步的问题,物品除外
                if (remove_list[i] is UGUIFrameAnimation)
                {
                    if (remove_list[i].transform.parent != null && remove_list[i].transform.parent.parent != null)
                    {
                        if (remove_list[i].transform.parent.parent.GetComponent <UIItemNewSlot>() == null)
                        {
                            UnityEngine.Object.DestroyImmediate(remove_list[i].gameObject);
                        }
                    }
                }
                else
                {
                    UnityEngine.Object.DestroyImmediate(remove_list[i]);
                }
            }
            SGameEngine.Pool <MonoBehaviour> .List.Free(remove_list);

            var canvas = CopyObj.GetComponent <Canvas>();

            if (canvas != null)
            {
                UnityEngine.Object.DestroyImmediate(canvas);
            }

            CopyObj.SetActive(false);
            CopyTrans.SetParent(Wnd.TargetTmpRoot);

            var local_pos = CopyTrans.localPosition;

            local_pos.z             = 0f;
            CopyTrans.localPosition = local_pos;
            RectTransform copy_trans   = CopyTrans.GetComponent <RectTransform>();
            RectTransform traget_trans = TargetObject.GetComponent <RectTransform>();

            UGUIMath.SetWidgetSize(copy_trans, traget_trans);
            CopyObj.SetActive(true);

            // 可能traget_trans的父亲节点有缩放
            var rect_corner = new Vector3[4];

            copy_trans.GetWorldCorners(rect_corner);
            float copy_rect_size_x = rect_corner[2].x - rect_corner[0].x;

            traget_trans.GetWorldCorners(rect_corner);
            float target_size_x = rect_corner[2].x - rect_corner[0].x;

            float scale = 1;

            if (copy_rect_size_x != 0)
            {
                scale = target_size_x / copy_rect_size_x;
            }
            Vector3 ori_scale = CopyTrans.localScale;

            CopyTrans.localScale = new Vector3(ori_scale.x * scale, ori_scale.y * scale, ori_scale.z * scale);

            for (int i = spec_list.Count - 1; i >= 0; i--)
            {
                var com = spec_list[i];

                //StartLoadModel 函数中播放模型动作在object隐藏时会不生效,需延后调用
                TargetModelInfo target_model_info = com as TargetModelInfo;
                if (target_model_info != null)
                {
                    target_model_info.StartLoadModel();
                }
            }

            SGameEngine.Pool <MonoBehaviour> .List.Free(spec_list);
        }
コード例 #5
0
ファイル: Goods.cs プロジェクト: wuhuolong/MaxBooks
        public static Goods Create(uint typeId, Net.PkgGoodsInfo info)
        {
            uint mainType = GoodsHelper.GetGoodsType(typeId);

            return(Create(mainType, typeId, info));
        }