private void Awake() { boxCol = GetComponent <BoxCollider2D>(); rigid = GetComponent <Rigidbody2D>(); anim = GetComponent <GoblinAnimation>(); ai = GetComponent <EnemyAI>(); }
private void Awake() { _goblinAnim = GetComponent <GoblinAnimation>(); }
protected override void Awake() { knife = GetComponentInChildren <KnifeScript>(); anim = GetComponent <GoblinAnimation>(); }