public void GoalTriggered(GoalBehaviour triggeredGoal) { SpawnFireWork(PlayerMover.Instance.charachterTransform.position - Vector3.up * 10f); //Get goal's model component triggeredGoal.gameObject.transform.GetChild(0).GetComponent <Renderer>().enabled = false; LevelMover.Instance.SpeedIncrease(); ScoreSystem.IncreaseScore(); }
public void SpawnGoal(GoalBehaviour target = null) { SpawnGoalLayer(); lastLayerIndex++; }