public pivot ( Vector2 endValue, bool isRelative = false ) : GoTweenConfig, | ||
endValue | Vector2 | |
isRelative | bool | |
return | GoTweenConfig, |
static public int pivot(IntPtr l) { try { GoTweenConfig self = (GoTweenConfig)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.pivot(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }