public async Task build_full_unicode_table() { var textureCount = 0; GlyphLoadResult lastGlyph = new GlyphLoadResult(); var font = await DrawingContext.FontLoader.LoadFont("simhei"); for (var c = char.MinValue; c < char.MaxValue; c++) { var glyph = font.LoadGlyph(c); if (glyph.CreatesNewTexture && lastGlyph.Texture != null) { SaveFrame( ExpandMonoTexture(lastGlyph.Texture), $"{ nameof(build_full_unicode_table) }-{ textureCount++ }.png"); } if (glyph.Texture != null) { lastGlyph = glyph; } } if (lastGlyph.Texture != null) { SaveFrame( ExpandMonoTexture(lastGlyph.Texture), $"{ nameof(build_full_unicode_table) }-{ textureCount++ }.png"); } }
private Texture CreateGlyphTexture(GlyphLoadResult glyph) { if (glyph.Texture == null) { return(null); } if (glyph.CreatesNewTexture) { // TODO: //return PlatformCreateNewTexture(glyph.Texture.Width, glyph.Texture.Height, glyph.Texture.Pixels); } //PlatformUpdateTexture(glyph.Texture.Pixels); return(null); }
private Texture <T> CreateGlyphTexture(GlyphLoadResult glyph) { if (glyph.Texture == null) { return(null); } if (glyph.CreatesNewTexture) { return(textureBuilder = Create8BppTexture(glyph.Texture.Width, glyph.Texture.Height, glyph.Texture.Pixels)); } Debug.Assert(textureBuilder != null); Update8bppTexture(textureBuilder.PlatformTexture, glyph.Texture.Width, glyph.Texture.Height, glyph.Texture.Pixels); return(textureBuilder); }
public async Task build_default_ascii_table() { var fontLoader = Container.Get <IFontLoader>(); var font = await fontLoader.LoadFont(); var textureCount = 0; GlyphLoadResult lastGlyph = new GlyphLoadResult(); for (var c = 0; c < 128; c++) { var glyph = font.LoadGlyph((char)c); if (glyph.Texture != null) { lastGlyph = glyph; } } var output = $"{ OutputPath }/{ nameof(FontRendererTest) }/{ nameof(build_default_ascii_table) }-{ textureCount++ }.png"; SaveFrame(ExpandMonoTexture(lastGlyph.Texture), output); }
public async Task build_default_ascii_table() { var textureCount = 0; GlyphLoadResult lastGlyph = new GlyphLoadResult(); var font = await DrawingContext.FontLoader.LoadFont(); for (var c = '\0'; c <= '\u00FF'; c++) { var glyph = font.LoadGlyph(c); if (glyph.Texture != null) { lastGlyph = glyph; } } SaveFrame( ExpandMonoTexture(lastGlyph.Texture), $"{ nameof(build_default_ascii_table) }-{ textureCount++ }.png"); }