/// <summary> /// updates UI to show analysis /// </summary> public void StopSimulation() { boidInformationWindow = null; HideMenu(simulationMenu); ShowMenu(analysisMenu); GameObject.Find(Bootstrapper).GetComponent<BootStrapper>().StopSimulation(); }
/// <summary> /// updates UI to show the simulation /// </summary> public void StartSimulation() { HideMenu(mainMenu); HideMenu(setupMenu); HideMenu(environmentBuilderMenu); HideMenu(demographicMenu); MenuControlController menuControlController = setupMenu.GetComponent<MenuControlController>(); int numberOfBoids = menuControlController.NumberOfBoidsValue; float genderBias = menuControlController.GenderBiasValue; GameObject.Find(Bootstrapper).GetComponent<BootStrapper>().StartSimulation(numberOfBoids, genderBias); ShowMenu(simulationMenu); boidInformationWindow = new BoidInformationWindow(); }