// Start is called before the first frame update void Start() { GlobalSetDate.instance.screenName = GlobalTools.GetCScreenName(); print(" ??GlobalSetDate.instance.screenName " + GlobalSetDate.instance.screenName); //Air_DB_List.Clear(); JingNamesList2 = GlobalTools.GetChildsNamesList(DBsParent1); _jiguan = GetComponent <Map_AirJiguanGuais>(); print("机甲 自动地图 控制"); GetPlayer(); GetKuang(); OpenCamera(); CreateMaps(); ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.DAOJISHI, "239"), this);//239 CX = player_jijia.transform.position.x; print(" --------cundang!!! "); //直接存档 //ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.GAME_SAVEING, null), this); //GlobalSetDate.instance.GetSave(); }