//匹配记录的机关状态 门是开的还是关的 BOSS有没有杀掉 public void GetPiPei() { string TempCurrentGKDate = GlobalDateControl.GetCurrentGKDate().Split(':')[1]; print("*****************************************************************开始进行 当前关卡的数据匹配 TempCurrentGKDate: " + TempCurrentGKDate); if (TempCurrentGKDate == "") { return; } //开始匹配关卡数据 string[] strArr = TempCurrentGKDate.Split(','); //if (Globals.isDebug) print("匹配!!TempCurrentGKDate: "+ TempCurrentGKDate); print(" 匹配关卡记录数据------------------------ > " + strArr + " length " + strArr.Length); for (var i = 0; i < strArr.Length; i++) { print("*******************************************************************************************" + strArr[i]); if (strArr[i] == "") { continue; } string s = strArr[i].Split('-')[0]; s = GlobalTools.GetNewStrQuDiaoClone(s); //s = GlobalTools.GetNewStrQuDiaoKuohao(s); string zt = "0"; if (strArr[i].Split('-').Length > 1) { zt = strArr[i].Split('-')[1].Split('@')[0]; } string sName = s.Split('_')[0]; //print("字母头 sName: " + sName+" zt "+zt); //找名字 好像部分大小写 if (sName == "Men") { if (zt == "0") { //print("ssss "+s); GlobalTools.FindObjByName(s).GetComponent <Door>().Chushi(); } else if (zt == "1") { //print("s " + s); GlobalTools.FindObjByName(s).GetComponent <Door>().HasOpen(); } } else if (sName == "BOSS" || sName == "B") { print("匹配到 boss名字 : " + s); GameObject boss = GlobalTools.FindObjByName(s); if (boss != null) { print(">>>进来没!!!"); boss.SetActive(false); DestroyImmediate(boss, true); } } else if (sName == "WP") { //GlobalTools.FindObjByName(s).SetActive(false); if (zt == "1") { print("s ------> " + s); //生成一个 GameObject o = GlobalTools.GetGameObjectByName(s); if (o == null) { return; } string posStr = strArr[i].Split('@')[1]; Vector2 pos = new Vector2(float.Parse(posStr.Split('#')[0]), float.Parse(posStr.Split('#')[1])); o.transform.position = pos; } else { //状态=0 的时候 删除 if (GlobalTools.FindObjByName(s) != null) { GlobalTools.FindObjByName(s).GetComponent <Wupinlan>().DistorySelf(); } } } else if (sName == "G") { GameObject guai; if (GlobalDateControl.GetCGKName().Split('@').Length != 1) { print(">>1"); guai = GlobalTools.FindObjByNameInRMaps(s); } else { print(">>2"); //非生成地图 guai = GlobalTools.FindObjByName(s); } if (guai == null) { print("******************************怪物名字 " + s); guai = GlobalTools.FindObjByNameInGuais(s); GlobalTools.FindObjByName("MainCamera").GetComponent <ScreenDoorGuaiControl>().TheGuaiList.Remove(guai); if (guai) { guai.SetActive(false); } continue; } //要在 maps 里面找 print(" >////////////////////guai sname " + s + " 是否匹配到怪 " + guai); if (GuaiList.Count != 0 && guai != null) { GuaiList.Remove(guai); if (GlobalTools.FindObjByName("maps") && GlobalTools.FindObjByName("maps").GetComponent <GetReMap2>().GuaiList.Remove(guai)) { guai.SetActive(false); } else { guai.SetActive(false); } CheckGuaiDoor(); } else { guai.SetActive(false); } } else if (sName == "JG") { //机关记录 //JG_screenName-nums(数组位置) string ScreenName = strArr[i].Split('_')[1] + "_" + strArr[i].Split('_')[2].Split('-')[0]; //print("ScreenName "+ ScreenName); if (ScreenName == SceneManager.GetActiveScene().name) { JGNum = int.Parse(strArr[i].Split('-')[1]); //print("---------------------------- 匹配!!!"); } } else { print("其他记录 " + s); if (GlobalTools.FindObjByName(s) != null) { GlobalTools.FindObjByName(s).SetActive(false); } } } }