コード例 #1
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.layer == 10)
        {
            Destroy(col.gameObject);
            if (hp < 90)
            {
                hp += 10;
            }
        }

        if (col.gameObject.tag == "BulletBoost")
        {
            Destroy(col.gameObject);

            if (bulletsLeft == 0)
            {
                bulletsLeft += 3;
            }
            if (bulletsLeft == 1)
            {
                bulletsLeft += 2;
            }
            if (bulletsLeft == 2)
            {
                bulletsLeft += 1;
            }
            if (bulletsLeft == 3)
            {
                bulletsLeft += 0;
            }
        }

        if (col.gameObject.tag == "SpeedBoost")
        {
            boosting = true;
            Destroy(col.gameObject);
        }

        if (col.gameObject.tag == "ShieldBoost")
        {
            shieldActive = true;
            Destroy(col.gameObject);
            shield.SetActive(true);
        }

        if (col.gameObject.layer == 13)
        {
            grounded = false;
        }

        if (col.gameObject.tag == "Respawn")
        {
            spawnPoint = col.gameObject;
        }
        if (col.gameObject.tag == "Finish")
        {
            globalTimer.SetRecord();
            finishScreen.SetActive(true);
            globalTimer.SetMedal();
            Time.timeScale = 0f;
        }
        if (col.gameObject.tag == "Key 1")
        {
            door1.SetActive(false);
        }
        if (col.gameObject.tag == "Key 2")
        {
            door2.SetActive(false);
        }
    }