public void CheckMouseInput() { c_activeMenuData.b_menuItemClicked = false; for (int i = 0; i < MenuItems.Count; i++) { iMenuItemController itemController = MenuItems[i]; if (GlobalMouseInputController.MouseOverItem(itemController.ItemTransform)) { c_activeMenuData.i_menuMousePositionItemIndex = i; c_activeMenuData.b_menuItemClicked = GlobalMouseInputController.GetMouseClick() == KeyValue.UP; } } }
private void FixedUpdate() { GlobalMouseInputController.MouseInputUpdate(); }
// Start is called before the first frame update void Start() { GlobalMouseInputController.InitializeMouseInput(); }