/// <name> /// OnEnable /// </name> /// <summary> /// Called when the object becomes enabled and active, /// aka every time the scene is loaded /// </summary> /// <author> /// Sabrina Hemming /// </author> /// <date> /// 4/23/18 /// </date> void OnEnable() { // load player info into savedGameData to transfer into different mini games gameStats = gameStatsGO.GetComponent <GlobalControl> (); gameStats.LoadPlayer(); // displays any incentives or stars earned by the player SetExtras(); // if player has already made progress in the game, seen the instructions, or completed a game // don't show the instructions automatically if (!gameStats.IsGameStarted() && !gameStats.savedGameData.instructionsShown && gameStats.savedGameData.gamesCompleted == 0) { instructions.SetActive(true); blackOutSheet.SetActive(true); gameStats.savedGameData.instructionsShown = true; gameStats.SavePlayer(); FreezePlayer(); } // if player has completed all the mini games and hasn't been prompted to reset their progress, prompt them // if they have ever been prompted, they are not ever prompted again. if (gameStats.IsGameComplete() && !gameStats.savedGameData.resetPromptShown) { resetPrompt.SetActive(true); resetPrompt.GetComponentInChildren <Text> ().text = "Would you like to reset your game? All of your game scores will be " + "reset to zero and you will earn a star. Your timed challenge progress will not be erased."; blackOutSheet.SetActive(true); gameStats.savedGameData.resetPromptShown = true; gameStats.SavePlayer(); FreezePlayer(); } }