// Update is called once per frame void Update() { if (GlobalControl.GetButtonA(1)) { SceneManager.LoadScene(scene); } }
// Update is called once per frame void Update() { var x = GlobalControl.GetHorizontal(BossPNum) * 0.05f * speed; if (transform.position.x + x > bounds.max.x) { Debug.Log("Clamping " + transform.position.x + " into " + bounds.max.x); x = Mathf.Clamp(x, int.MinValue, 0); } else if (transform.position.x + x < bounds.min.x) { x = Mathf.Clamp(x, 0, int.MaxValue); } transform.position += new Vector3(x, 0, 0); if (players.TrueForAll(isDisabled)) { ChangeScene("End_Screen"); Debug.Log("Game Over"); } frameCt++; if (currentObstacle != null) { currentObstacle.transform.position = transform.position; //Debug.Log ("Updating " + Input.GetButton ("X_P1")); if (GlobalControl.GetButtonA(BossPNum) || Input.GetKeyDown(KeyCode.Space)) { Debug.Log("Pressed"); currentObstacle.GetComponent <Obstacle>().setActive(conveyor); currentObstacle = null; frameCt = 0; } } else { if (frameCt > frameDelay) { currentObstacle = Instantiate(obPreFabs[Random.Range(0, obPreFabs.Length)]).GetComponent <Obstacle>(); currentObstacle.GetComponent <AffectedByConveyor>().conveyor = conveyor; currentObstacle.transform.position = transform.position; frameCt = 0; } } }
// Update is called once per frame void Update() { if (GlobalControl.GetButtonA(1)) { } }