void SettingGladiator(Gladiator player, GamePad.Index index) { if (player == null) { return; } player.Walk(GamePad.GetAxis(GamePad.Axis.LeftStick, index).x); player.Jump(GamePad.GetButtonDown(GamePad.Button.A, index)); player.RotaShoulder(GamePad.GetAxis(GamePad.Axis.RightStick, index)); player.Attack(GamePad.GetTrigger(GamePad.Trigger.RightTrigger, index)); }