public static void Main(string[] args) { //Création des joueurs List <Player> Players = new List <Player>(); Players.Add(new Player("Serge", "Labourre", "XxNarutoxX")); Players.Add(new Player("Sarah", "Croche", "EmoGirlDu72")); Players.Add(new Player("Marie", "Tamitsouko", "Joséphine")); Players.Add(new Player("Lorie", "Chirac", "PJ")); //Création des équipes, une par joueur Players[0].AddTeam("Roxxor", "Pas pour les noobs"); Players[1].AddTeam("La communauté de l'anneau", "Au delà des différences"); Players[2].AddTeam("C", "Alphabet à la rescousse"); Players[3].AddTeam("D", "La réponse"); //Création des gladiateurs et ajout à une équipe Gladiator g; g = new Gladiator() { Name = "Eric" }; g.AddEquipement(new Net()); g.AddEquipement(new Helmet()); g.AddEquipement(new Sword()); Players[0].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Thomas" }; g.AddEquipement(new SmallShield()); g.AddEquipement(new Sword()); Players[0].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Laure" }; g.AddEquipement(new Dagger()); g.AddEquipement(new RectShield()); Players[0].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Sarah" }; g.AddEquipement(new Dagger()); g.AddEquipement(new Sword()); Players[0].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Gimli" }; g.AddEquipement(new Helmet()); g.AddEquipement(new Spear()); Players[1].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Legolas" }; g.AddEquipement(new Dagger()); g.AddEquipement(new SmallShield()); g.AddEquipement(new Net()); Players[1].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Soron" }; g.AddEquipement(new SmallShield()); g.AddEquipement(new Sword()); Players[1].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Gandalf" }; g.AddEquipement(new SmallShield()); g.AddEquipement(new Net()); g.AddEquipement(new Dagger()); Players[1].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Smaug" }; g.AddEquipement(new Trident()); g.AddEquipement(new Helmet()); Players[2].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Nessie" }; g.AddEquipement(new Spear()); g.AddEquipement(new Net()); Players[2].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "Graoully" }; g.AddEquipement(new SmallShield()); g.AddEquipement(new Sword()); Players[2].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "A" }; g.AddEquipement(new Dagger()); g.AddEquipement(new Spear()); Players[3].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "B" }; g.AddEquipement(new Trident()); g.AddEquipement(new Net()); Players[3].Teams[0].AddGladiator(g); g = new Gladiator() { Name = "C" }; g.AddEquipement(new SmallShield()); g.AddEquipement(new Sword()); Players[3].Teams[0].AddGladiator(g); // Création du tournoi et ajout des joueurs Tournament myTournament = new Tournament(); myTournament.AddPlayer(Players[0]); myTournament.AddPlayer(Players[1]); myTournament.AddPlayer(Players[2]); myTournament.AddPlayer(Players[3]); //Début du tournoi myTournament.StartTournament(); }