コード例 #1
0
    //Utility function to open the window
    public static bool OpenGizmoAsset()
    {
        GizmoEditorWindow window = OpenGizmoEditorWindow();

        window.minSize = new Vector2(600, 1);
        SceneView.RepaintAll();
        return(true);
    }
コード例 #2
0
    public static Vector3 StartingPosition;               //Starting position when editing a gizmo

    //functions

    //Draw editor button
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        if (GUILayout.Button("Show Editor"))
        {
            GizmoEditorWindow.OpenGizmoAsset();
        }
    }