//Utility function to open the window public static bool OpenGizmoAsset() { GizmoEditorWindow window = OpenGizmoEditorWindow(); window.minSize = new Vector2(600, 1); SceneView.RepaintAll(); return(true); }
public static Vector3 StartingPosition; //Starting position when editing a gizmo //functions //Draw editor button public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Show Editor")) { GizmoEditorWindow.OpenGizmoAsset(); } }