コード例 #1
0
 // Use this for initialization
 void Start()
 {
     for (int i = 0; i < 8; i++)
     {
         ghosts[i] = Instantiate(transform, transform.position, transform.rotation, transform.parent);
         foreach (Component component in ghosts[i].GetComponents <Component>())
         {
             if (!(component is Renderer || component is Transform || component is MeshFilter || component is Collider))
             {
                 DestroyImmediate(component);
             }
         }
         GhostController gc = ghosts [i].gameObject.AddComponent <GhostController> ();
         gc.Initialize(gameObject);
     }
     PositionGhosts();
 }
コード例 #2
0
    public override void StageEnter()
    {
        //プレイヤーの初期化
        foreach (SkinnedMeshRenderer mesh in player.GetComponentsInChildren <SkinnedMeshRenderer>())
        {
            mesh.enabled = true;
        }
        player.GetComponentInChildren <Light>().enabled = true;
        playerStateMachine.enabled = true;
        player.transform.position  = startPosition;
        animator.SetBool("Idle", true);

        //ゴーストに前回の位置記録を渡す
        Vector3[] tmp = new Vector3[posRecord.Count];
        for (int i = 0; i < tmp.Length; i++)
        {
            tmp[i] = posRecord[i];
        }
        ghostController.Initialize(tmp, deadTimes);
        posRecord.Clear();

        //reset trap
        trapController.Initialize();
    }