//----------------------------------------------------------------------- public bool WasKeyPressed(int key) { return(getKeyPressedStrategy.IsPressed(key)); }
public bool IsButtonPressed(int button) { return(getButtonPressedStrategy.IsPressed(button)); }
public bool IsPressed(int code) => getPressedStrategy.IsPressed(code);
public bool GetPressed(int button) { return(getPressedStrategy.IsPressed(button)); }
public bool button_pressed(WiimoteButtons b) { return(buttonPressed.IsPressed(b)); }
public bool IsPressed(int button) => getPressedStrategy.IsPressed(button);
public bool IsPressed(int code, bool hook = false) => getPressedStrategy.IsPressed(code, hook);
public bool IsPressed(int key) => getPressedStrategy.IsPressed(key);
public bool IsPressed(bool value, string indexer) => getPressedStrategy.IsPressed(indexer, value);