private void Start() { GetGun = GameObject.FindGameObjectWithTag("Gunposition").GetComponent <GetGun>(); bullUI = GameObject.FindGameObjectWithTag("BullUI").GetComponent <bullUI>(); Health = health; Render = GetComponent <Renderer>(); PlayerUI = GameObject.FindGameObjectWithTag("PlayerUI").GetComponent <PlayerUI>(); }
void Start() { Anim = GetComponent <Animator>(); Collider2D = GetComponent <PolygonCollider2D>(); GetGun = GameObject.FindGameObjectWithTag("Gunposition").GetComponent <GetGun>(); }
void Start() { GetGun = GameObject.FindGameObjectWithTag("Gunposition").GetComponent <GetGun>(); bullUI = GameObject.FindGameObjectWithTag("BullUI").GetComponent <bullUI>(); }