public void TearDown() { TestUtilities.PostCleanUpBuildSettings(TestSessionVariables.BuildScenes); factorySettings = new GeometryDataModels.FactorySettings { fielOfView = 25f, processGameObjects = true, processEntities = true, defaultTargeting = true }; }
public void TearDown() { TestUtilities.PostCleanUpBuildSettings(TestSessionVariables.BuildScenes); factorySettings = new GeometryDataModels.FactorySettings { fielOfView = 25f, processEntities = true, defaultTargeting = true, processGameObjects = false, entityComponentQueryFilter = null, edgesTargeted = false, }; TestUtilities.CleanUpEntities(); }